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Game status buffer |
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Five records of 08 bytes each. They are handled in the same way as the larger records, after all of those have been handled (see Finish_Object_Pass).
The first four are the weapons that Sabreman can pick up. Place_Weapon_Pickups copies their starting positions from Weapon_Placement_Table at the start of the game.
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| Small_Object_Records | 902A | DEFB $00,$00,$00,$00,$00,$00,$00 | Records 0 to 3: the four weapons. This is the first. | |
| Small_Object_Record_0_Redraw_Flags | 9031 | DEFB $00 | The redraw flags of the first weapon. | |
| 9032 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | The other three weapons. | ||
| 903A | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| 9042 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| Small_Object_Record_4 | 904A | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Record 4. | |
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