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902A: Small Object Records
Five records of 08 bytes each. They are handled in the same way as the larger records, after all of those have been handled (see Finish_Object_Pass).
The first four are the weapons that Sabreman can pick up. Place_Weapon_Pickups copies their starting positions from Weapon_Placement_Table at the start of the game.
Small_Object_Records 902A DEFB $00,$00,$00,$00,$00,$00,$00 Records 0 to 3: the four weapons. This is the first.
Small_Object_Record_0_Redraw_Flags 9031 DEFB $00 The redraw flags of the first weapon.
9032 DEFB $00,$00,$00,$00,$00,$00,$00,$00 The other three weapons.
903A DEFB $00,$00,$00,$00,$00,$00,$00,$00
9042 DEFB $00,$00,$00,$00,$00,$00,$00,$00
Small_Object_Record_4 904A DEFB $00,$00,$00,$00,$00,$00,$00,$00 Record 4.
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