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EDF4: Guardian Table
The places of the four guardians, with three bytes for each: the room x, the room y and the destroyed flag (see Handle_Guardian). The table follows the table of extra lives, so that the flags of both can be cleared together by Clear_Collected_Flags.
The entries make the guardians of the types 80 86 84 and 82 in that order (see Place_Guardian).
An imp, which no weapon can destroy.
Guardian_Table EDF4 DEFB $00,$20 The room x and room y of the first guardian.
Guardian_Table_First_Flag EDF6 DEFB $00 The destroyed flag of the first guardian.
A bat.
EDF7 DEFB $01,$10,$00
An imp.
EDFA DEFB $08,$11,$00
A spider.
EDFD DEFB $0E,$14,$00
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