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The places of the four guardians, with three bytes for each: the room x, the room y and the destroyed flag (see Handle_Guardian). The table follows the table of extra lives, so that the flags of both can be cleared together by Clear_Collected_Flags.
The entries make the guardians of the types 80 86 84 and 82 in that order (see Place_Guardian).
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An imp, which no weapon can destroy.
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| Guardian_Table | EDF4 | DEFB $00,$20 | The room x and room y of the first guardian. | |
| Guardian_Table_First_Flag | EDF6 | DEFB $00 | The destroyed flag of the first guardian. | |
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A bat.
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| EDF7 | DEFB $01,$10,$00 | |||
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An imp.
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| EDFA | DEFB $08,$11,$00 | |||
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A spider.
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| EDFD | DEFB $0E,$14,$00 | |||
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