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The places of the four guardians, with three bytes for each: the room x, the room y and the destroyed flag (see Handle_Guardian). The table follows the table of extra lives, so that the flags of both can be cleared together by Clear_Collected_Flags.
The entries make the guardians of the types 128 134 132 and 130 in that order (see Place_Guardian).
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An imp, which no weapon can destroy.
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| Guardian_Table | 60916 | DEFB 0,32 | The room x and room y of the first guardian. | |
| Guardian_Table_First_Flag | 60918 | DEFB 0 | The destroyed flag of the first guardian. | |
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A bat.
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| 60919 | DEFB 1,16,0 | |||
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An imp.
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| 60922 | DEFB 8,17,0 | |||
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A spider.
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| 60925 | DEFB 14,20,0 | |||
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