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34407: Sprite: Torch The pixel data follows, one row at a time, with the bottom row first. The sprites are drawn using XOR, so they have no mask. Sprite ids are looked up in Sprite_Address_Table.
Sprite_Torch_1 34407 DEFB 2 Width = 2 bytes.
34408 DEFB 40 Height = 40 pixels.
34409 DEFB 0,0 torch-01
34411 DEFB 8,0
34413 DEFB 56,0
34415 DEFB 56,0
34417 DEFB 60,0
34419 DEFB 28,0
34421 DEFB 28,0
34423 DEFB 30,0
34425 DEFB 14,0
34427 DEFB 14,0
34429 DEFB 15,0
34431 DEFB 7,64
34433 DEFB 22,32
34435 DEFB 53,208
34437 DEFB 99,208
34439 DEFB 111,224
34441 DEFB 111,224
34443 DEFB 119,16
34445 DEFB 50,192
34447 DEFB 29,224
34449 DEFB 14,224
34451 DEFB 0,224
34453 DEFB 0,240
34455 DEFB 1,252
34457 DEFB 1,252
34459 DEFB 1,252
34461 DEFB 0,0
34463 DEFB 1,252
34465 DEFB 3,124
34467 DEFB 7,62
34469 DEFB 6,54
34471 DEFB 46,115
34473 DEFB 44,187
34475 DEFB 45,155
34477 DEFB 45,147
34479 DEFB 5,147
34481 DEFB 4,166
34483 DEFB 6,166
34485 DEFB 2,12
34487 DEFB 0,72
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