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8667: Sprite: Torch The pixel data follows, one row at a time, with the bottom row first. The sprites are drawn using XOR, so they have no mask. Sprite ids are looked up in Sprite_Address_Table.
Sprite_Torch_1 8667 DEFB $02 Width = 02 bytes.
8668 DEFB $28 Height = 28 pixels.
8669 DEFB $00,$00 torch-01
866B DEFB $08,$00
866D DEFB $38,$00
866F DEFB $38,$00
8671 DEFB $3C,$00
8673 DEFB $1C,$00
8675 DEFB $1C,$00
8677 DEFB $1E,$00
8679 DEFB $0E,$00
867B DEFB $0E,$00
867D DEFB $0F,$00
867F DEFB $07,$40
8681 DEFB $16,$20
8683 DEFB $35,$D0
8685 DEFB $63,$D0
8687 DEFB $6F,$E0
8689 DEFB $6F,$E0
868B DEFB $77,$10
868D DEFB $32,$C0
868F DEFB $1D,$E0
8691 DEFB $0E,$E0
8693 DEFB $00,$E0
8695 DEFB $00,$F0
8697 DEFB $01,$FC
8699 DEFB $01,$FC
869B DEFB $01,$FC
869D DEFB $00,$00
869F DEFB $01,$FC
86A1 DEFB $03,$7C
86A3 DEFB $07,$3E
86A5 DEFB $06,$36
86A7 DEFB $2E,$73
86A9 DEFB $2C,$BB
86AB DEFB $2D,$9B
86AD DEFB $2D,$93
86AF DEFB $05,$93
86B1 DEFB $04,$A6
86B3 DEFB $06,$A6
86B5 DEFB $02,$0C
86B7 DEFB $00,$48
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