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Game status buffer |
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Five records of 8 bytes each. They are handled in the same way as the larger records, after all of those have been handled (see Finish_Object_Pass).
The first four are the weapons that Sabreman can pick up. Place_Weapon_Pickups copies their starting positions from Weapon_Placement_Table at the start of the game.
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| Small_Object_Records | 36906 | DEFB 0,0,0,0,0,0,0 | Records 0 to 3: the four weapons. This is the first. | |
| Small_Object_Record_0_Redraw_Flags | 36913 | DEFB 0 | The redraw flags of the first weapon. | |
| 36914 | DEFB 0,0,0,0,0,0,0,0 | The other three weapons. | ||
| 36922 | DEFB 0,0,0,0,0,0,0,0 | |||
| 36930 | DEFB 0,0,0,0,0,0,0,0 | |||
| Small_Object_Record_4 | 36938 | DEFB 0,0,0,0,0,0,0,0 | Record 4. | |
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