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36906: Small Object Records
Five records of 8 bytes each. They are handled in the same way as the larger records, after all of those have been handled (see Finish_Object_Pass).
The first four are the weapons that Sabreman can pick up. Place_Weapon_Pickups copies their starting positions from Weapon_Placement_Table at the start of the game.
Small_Object_Records 36906 DEFB 0,0,0,0,0,0,0 Records 0 to 3: the four weapons. This is the first.
Small_Object_Record_0_Redraw_Flags 36913 DEFB 0 The redraw flags of the first weapon.
36914 DEFB 0,0,0,0,0,0,0,0 The other three weapons.
36922 DEFB 0,0,0,0,0,0,0,0
36930 DEFB 0,0,0,0,0,0,0,0
Small_Object_Record_4 36938 DEFB 0,0,0,0,0,0,0,0 Record 4.
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