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Routines |
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Used by the routine at Handle_Sabreman_Walking.
Handles Sabreman being touched by the falling stalactite. It is entered from 42101 with the result of Check_Stalactite_Contact in C. Bit 7 of C is set when the stalactite is on the right of Sabreman or level with him, and bit 0 is set when it is at least 10 pixels away horizontally.
Sabreman is pushed away from the stalactite at a speed of 2. If bit 0 of C is clear (a direct hit), the routine goes to Start_Dying, which turns the sprite into the death sprite. Otherwise he starts to tumble with a jump upwards.
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| Handle_Stalactite_Hit | 41961 | BIT 7,C | Jump to Handle_Stalactite_Hit_Move_Left if bit 7 of the contact result is set. | |||||||
| 41963 | JR NZ,Handle_Stalactite_Hit_Move_Left | |||||||||
| 41965 | LD A,2 | A=2 (move to the right). | ||||||||
| 41967 | JR Handle_Stalactite_Hit_Set_Velocity | Jump to Handle_Stalactite_Hit_Set_Velocity. | ||||||||
| Handle_Stalactite_Hit_Move_Left | 41969 | LD A,254 | A=254 (move to the left). | |||||||
| Handle_Stalactite_Hit_Set_Velocity | 41971 | LD (IX+6),A | Set the x velocity. | |||||||
| 41974 | BIT 0,C | Jump to Start_Dying if the stalactite hit him directly. | ||||||||
| 41976 | JP Z,Start_Dying | |||||||||
| 41979 | LD (IX+0),24 | Set the sprite id to 24 (tumbling). | ||||||||
| 41983 | LD (IX+9),192 | Set the y velocity to 192 (up). | ||||||||
| 41987 | JP Update_Object_Sprite | Jump to Update_Object_Sprite. | ||||||||
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