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Routines |
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Used by the routine at Handle_Sabreman_Falling.
Deals with Sabreman when he falls (or tumbles from a fall) and his x position has gone past the right-hand side of the room. It is entered from 42823 with the new x position in A and the room flags in E.
If the x position is less than 216 nothing happens and the routine goes on at Handle_Sabreman_Falling_Apply_Gravity. If the right wall is solid (bit 2 of E), the x position is set to 208 and the x velocity is reversed, which then makes him tumble. If it is not, the contact flags are given the bits 17 and, once the x position reaches 240 he enters the room on the right.
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| Handle_Falling_At_Right_Edge | 42616 | CP 216 | Jump to Handle_Sabreman_Falling_Apply_Gravity if he has not reached the right wall (x position less than 216). | |||||||||
| 42618 | JP C,Handle_Sabreman_Falling_Apply_Gravity | |||||||||||
| 42621 | BIT 2,E | Jump to Handle_Falling_At_Right_Edge_No_Wall if the right wall is not solid (bit 2 of E is clear). | ||||||||||
| 42623 | JR Z,Handle_Falling_At_Right_Edge_No_Wall | |||||||||||
| 42625 | LD (IX+1),208 | Stop him at the right wall by setting the x position to 208. | ||||||||||
| 42629 | JP Handle_Sabreman_Falling_Reverse_Velocity | Jump to Handle_Sabreman_Falling_Reverse_Velocity. | ||||||||||
| Handle_Falling_At_Right_Edge_No_Wall | 42632 | EX AF,AF' | Mark the ceiling and the floor as solid (bits 0 and 4 of the contact flags of Sabreman), as he is in the gap in the wall, keeping the new x position in AF'. | |||||||||
| 42633 | LD A,17 | |||||||||||
| 42635 | OR (IX+11) | |||||||||||
| 42638 | LD (IX+11),A | |||||||||||
| 42641 | EX AF,AF' | |||||||||||
| 42642 | SET 4,E | Mark the room as having a floor (bit 4 of E). | ||||||||||
| 42644 | CP 240 | Jump to Handle_Sabreman_Falling_Apply_Gravity if he has not left the room (x position less than 240). | ||||||||||
| 42646 | JP C,Handle_Sabreman_Falling_Apply_Gravity | |||||||||||
| 42649 | INC (IX+2) | Increase the room x, to go to the room on the right. | ||||||||||
| 42652 | LD (IX+1),8 | Put him at the left edge of the next room (x position 8). | ||||||||||
| 42656 | CALL Draw_Room | Draw the new room. | ||||||||||
| 42659 | JP Update_Object_Sprite | Jump to Update_Object_Sprite. | ||||||||||
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