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Routines |
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Removes a weapon (or other object) that has been drawn, by emptying its record and erasing its sprite. If it has not been drawn there is nothing to erase.
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| Remove_Thrown_Weapon | 46803 | LD (IX+0),0 | Empty the record by setting the type to zero. | |||||
| 46807 | LD (IX+7),0 | Clear byte 7. | ||||||
| 46811 | BIT 0,(IX+15) | Return if the object has not been drawn yet. | ||||||
| 46815 | RET NZ | |||||||
| 46816 | JP RemoveEntity | Erase the sprite of the object. | ||||||
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