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Data |
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The sixteen places of the extra lives, with three bytes for each: the room x, the room y and the collected flag. The flag is set to 1 by Collect_Extra_Life when Sabreman picks up the extra life and is cleared at the start of a game by Clear_Collected_Flags. Place_Special_Object looks for the room of Sabreman in this table.
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| Extra_Life_Table | 60868 | DEFB 10,11 | The room x and room y of the first extra life. | |
| Extra_Life_Table_First_Flag | 60870 | DEFB 0 | The collected flag of the first extra life. | |
| 60871 | DEFB 13,14,0 | The other fifteen extra lives. | ||
| 60874 | DEFB 2,15,0 | |||
| 60877 | DEFB 7,17,0 | |||
| 60880 | DEFB 2,11,0 | |||
| 60883 | DEFB 2,5,0 | |||
| 60886 | DEFB 8,5,0 | |||
| 60889 | DEFB 14,3,0 | |||
| 60892 | DEFB 6,22,0 | |||
| 60895 | DEFB 5,31,0 | |||
| 60898 | DEFB 12,26,0 | |||
| 60901 | DEFB 2,25,0 | |||
| 60904 | DEFB 9,18,0 | |||
| 60907 | DEFB 2,21,0 | |||
| 60910 | DEFB 13,20,0 | |||
| 60913 | DEFB 11,11,0 | |||
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