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60868: Extra Life Table
The sixteen places of the extra lives, with three bytes for each: the room x, the room y and the collected flag. The flag is set to 1 by Collect_Extra_Life when Sabreman picks up the extra life and is cleared at the start of a game by Clear_Collected_Flags. Place_Special_Object looks for the room of Sabreman in this table.
Extra_Life_Table 60868 DEFB 10,11 The room x and room y of the first extra life.
Extra_Life_Table_First_Flag 60870 DEFB 0 The collected flag of the first extra life.
60871 DEFB 13,14,0 The other fifteen extra lives.
60874 DEFB 2,15,0
60877 DEFB 7,17,0
60880 DEFB 2,11,0
60883 DEFB 2,5,0
60886 DEFB 8,5,0
60889 DEFB 14,3,0
60892 DEFB 6,22,0
60895 DEFB 5,31,0
60898 DEFB 12,26,0
60901 DEFB 2,25,0
60904 DEFB 9,18,0
60907 DEFB 2,21,0
60910 DEFB 13,20,0
60913 DEFB 11,11,0
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