Touching
Played by
SoundEffect for each pass of the main loop while a sound object of the
type 137 exists. No object of that type is ever created, so the game never
plays this sound.
Fifteen notes, each with one cycle fewer than the one before.
In the game each note would be played on a separate pass of the main loop, so
the notes would be further apart than they are here.
Enter Room
Played by
SoundEffectNext for each pass of the main loop while a sound object of the
type 138 exists. No object of that type is ever created, so the game never
plays this sound.
Nine notes, each with one cycle fewer than the one before.
In the game each note would be played on a separate pass of the main loop, so
the notes would be further apart than they are here.