Routines |
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Populate_Score_Buffer | 45018 | LD DE,45092 | Point to Score_Buffer. | |
Score_Buffer_Loop | 45021 | LD A,(HL) | Stores the contents of HL in the accumulator. | |
45022 | RRCA | Move bits 4 and 5 into bits 0 and 1. | ||
45023 | RRCA | |||
45024 | RRCA | |||
45025 | RRCA | |||
45026 | CALL Convert_ASCII | Call Convert_ASCII. | ||
45029 | LD A,(HL) | Stores the contents of HL in the accumulator. | ||
45030 | CALL Convert_ASCII | Call Convert_ASCII. | ||
45033 | DEC HL | Decrease HL by one. | ||
45034 | DJNZ Score_Buffer_Loop | Decrease counter by one and loop back to Score_Buffer_Loop until counter is zero. | ||
45036 | RET | Return. | ||
Writes "00" to the end of the score.
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Write_00 | 45037 | LD A,48 | A="0" (ASCII zero for display). | |
45039 | LD (DE),A | Write "0" to DE, increment DE by 1, write "0" to DE, increment DE by 1. | ||
45040 | INC DE | |||
45041 | LD (DE),A | |||
45042 | INC DE | |||
This entry point is used by the routines at Game_Over and Start_1UP_Game.
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Zero_To_Space | 45043 | XOR A | Writes 0 to DE (used as a terminator). | |
45044 | LD (DE),A | |||
45045 | LD HL,45092 | Point to Score_Buffer. | ||
45048 | LD B,7 | Set a counter of 7. | ||
Zero | 45050 | LD A,(HL) | Fetch the score character. | |
45051 | CP 48 | If it is not ASCII "0" then return. | ||
45053 | RET NZ | |||
45054 | LD (HL),32 | Overwrite the character with 32 (ASCII space for display). | ||
45056 | INC HL | Move onto next character. | ||
Zero_Loop | 45057 | DJNZ Zero | Decrease counter by one and loop back to Zero until counter is zero. | |
45059 | RET | Return. | ||
Convert a single number into ASCII ready for printing to the screen.
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Convert_ASCII | 45060 | AND 15 | Store the ASCII representation of the number at DE (it adds ASCII "0") so for example 1 ends up being 1 + 48 = 49 (e.g. "1" in ASCII). | |
45062 | ADD A,48 | |||
45064 | LD (DE),A | |||
45065 | INC DE | Then increase DE by one for the next digit. | ||
45066 | RET | Return. |
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