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6988: Routine at 6988
6988 LD ($7825),A Write A to *SpriteState.
698B EXX Switch to the shadow registers.
698C LD (HL),A Write A to *HL.
698D LD H,B Load the active sprite block count into H.
698E LD L,C Load the attribute byte into L.
698F JP ColouriseSprite Jump to ColouriseSprite.
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