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Routines |
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6988 | LD ($7825),A | Write A to *SpriteState. | ||
698B | EXX | Switch to the shadow registers. | ||
698C | LD (HL),A | Write A to *HL. | ||
698D | LD H,B | Load the active sprite block count into H. | ||
698E | LD L,C | Load the attribute byte into L. | ||
698F | JP ColouriseSprite | Jump to ColouriseSprite. |
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