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27016: Routine at 6988
27016 LD (30757),A Write A to *SpriteState.
27019 EXX Switch to the shadow registers.
27020 LD (HL),A Write A to *HL.
27021 LD H,B Load the active sprite block count into H.
27022 LD L,C Load the attribute byte into L.
27023 JP ColouriseSprite Jump to ColouriseSprite.
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