|  | Routines | 
| Prev: 60390 | Up: Map | Next: 60415 | 
| 
Used by the routine at Handler_Fuel.
 | ||||
| WaitForNextFrame | 60403 | LD A,(30810) | A=*FrameCount. | |
| 
This entry point is used by the routine at GameInitialisation.
 | ||||
| WaitForFrameChange | 60406 | LD HL,23672 | HL=FRAMES. | |
| 
Wait loop, hold further execution until the frame counter changes to the stored value.
 | ||||
| FrameSyncLoop | 60409 | CP (HL) | Keep jumping back to FrameSyncLoop until FRAMES matches *FrameCount. | |
| 60410 | JR NZ,FrameSyncLoop | |||
| 60412 | JP Game_Loop | Jump to Game_Loop. | ||
| Prev: 60390 | Up: Map | Next: 60415 |