Address Length Description
30740 1
Game status buffer entry at 7814
30741 2
Game status buffer entry at 7815
30743 2
Current Screen Position
30745 1
Scroll Phase Counter
30746 1
Game status buffer entry at 781A
30747 1
Active Sprite Blocks
The number of sprite character blocks (8x8 pixels) currently active.
A single sprite may span multiple character blocks, this is where it's tracked.
30748 2
Pointer: Sprite Background Buffer
Pointer to buffer containing saved background data for sprite removal.
30750 2
Random Number Seed?
See SetRandomNumberSeed for how this is generated.
30752 1
Current Level
30753 1
Game status buffer entry at 7821
30754 2
Speed?
30756 1
Game status buffer entry at 7824
30757 1
Sprite State
30758 1
Game status buffer entry at 7826
30759 1
Game status buffer entry at 7827
30760 1
Player Input
Relates to the direction for the current player input.
Byte Meaning
0 No input
1 Right
2 Left
4 Down
8 Up
30762 1
Action
30764 2
Control Method Pointer
30766 2
Level Progress Pointer
30768 1
Game status buffer entry at 7830
30769 2
Game status buffer entry at 7831
30771 1
Player Y Position
30772 1
Player Sprite ID
30773 1
Game status buffer entry at 7835
30774 2
Game status buffer entry at 7836
30776 1
Game status buffer entry at 7838
30777 1
Lives
30778 2
Game status buffer entry at 783A
30780 2
Fuel
30782 2
Game status buffer entry at 783E
30784 1
Game status buffer entry at 7840
30785 2
Game status buffer entry at 7841
30787 1
Game status buffer entry at 7843
30788 2
Score
30790 2
Game status buffer entry at 7846
30792 3
Game status buffer entry at 7848
30795 5
Displayed Score
30800 2
Control Method
Pointer to the routine which will handle retrieving the player controls.
30802 1
Game status buffer entry at 7852
30803 5
User-Defined KeyMap
30808 2
Game status buffer entry at 7858
30810 1
Frame Count
30811 5
AGF Interface KeyMap
35168 2560
Data: Level 1
37728 2720
Data: Level 2
40448 2560
Level Buffer
32 columns x 80 rows, organised as 16 pages of 160 bytes each (each page is 5 rows x 32 columns).
46188 48
Terrain Data
46236 23
Table: Speedometer Attributes
Used by the routine at DisplaySpeedometer.
46259 9
Game status buffer entry at B4B3
46268 32
Game status buffer entry at B4BC
46300 14
Actions Jump Table
Used by the routine at 27175.
48640 1504
Game status buffer entry at BE00