Address Length Description
7814 1
Game status buffer entry at 7814
7815 2
Game status buffer entry at 7815
7817 2
Current Screen Position
7819 1
Scroll Phase Counter
781A 1
Game status buffer entry at 781A
781B 1
Active Sprite Blocks
The number of sprite character blocks (8x8 pixels) currently active.
A single sprite may span multiple character blocks, this is where it's tracked.
781C 2
Pointer: Sprite Background Buffer
Pointer to buffer containing saved background data for sprite removal.
781E 2
Random Number Seed?
See SetRandomNumberSeed for how this is generated.
7820 1
Current Level
7821 1
Game status buffer entry at 7821
7822 2
Speed?
7824 1
Game status buffer entry at 7824
7825 1
Game status buffer entry at 7825
7826 2
Game status buffer entry at 7826
7828 1
Game status buffer entry at 7828
782A 1
Action
782C 2
Control Method Pointer
782E 2
Level Progress Pointer
7830 1
Game status buffer entry at 7830
7831 2
Game status buffer entry at 7831
7833 1
Player Y Position
7834 1
Player Sprite ID
7835 1
Game status buffer entry at 7835
7836 2
Game status buffer entry at 7836
7838 1
Game status buffer entry at 7838
7839 1
Lives
783A 2
Game status buffer entry at 783A
783C 4
Fuel
7840 1
Game status buffer entry at 7840
7841 2
Game status buffer entry at 7841
7843 1
Game status buffer entry at 7843
7844 7
Score
784B 5
Target
7850 2
Control Method
Pointer to the routine which will handle retrieving the player controls.
7852 1
Game status buffer entry at 7852
7853 5
User-Defined KeyMap
7858 2
Game status buffer entry at 7858
785A 1
Game status buffer entry at 785A
785B 5
AGF Interface KeyMap
8960 2560
Data: Level 1
9360 2720
Data: Level 2
9E00 2560
Level Buffer
20 columns x 50 rows, organised as 10 pages of A0 bytes each (each page is 05 rows x 20 columns).
B46C 48
Terrain Data
B49C 64
Game status buffer entry at B49C