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Routines | 
| Prev: FD7C | Up: Map | Next: FDB5 | 
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Used by the routine at GameStart_Alias.
 
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| GameStart | FD82 | LD HL,$FDB5 | Copy 0144 bytes from DefaultGameState to Table_ItemLocations. | |
| FD85 | LD DE,$BBF0 | |||
| FD88 | LD BC,$0144 | |||
| FD8B | LDIR | |||
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Remove a bunch of room exits (as actions in the game will open them back up).
 
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| FD8D | LD IX,$ED9E | IX=Table_ConfigurableExits. | ||
| FD91 | LD A,($BD32) | B=*Count_ConfigurableExits. | ||
| FD94 | LD B,A | |||
| FD95 | XOR A | Set A to 00 which "removes" the exit. | ||
| GameStart_Loop | FD96 | LD L,(IX+$00) | L=*IX+00. | |
| FD99 | LD H,(IX+$01) | H=*IX+01. | ||
| FD9C | LD (HL),A | Write A to *HL. | ||
| FD9D | INC IX | Move to the next address in the table. | ||
| FD9F | INC IX | |||
| FDA1 | DJNZ GameStart_Loop | Decrease the exits counter by one and loop back to GameStart_Loop until all the room exits have been cleared. | ||
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Ensure two exits are "open" (as they can become blocked in the game).
 
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| FDA3 | LD A,$2F | Enable the exit "west to room 2F" for The Canyon. | ||
| FDA5 | LD ($EC27),A | |||
| FDA8 | LD A,$30 | Enable the exit "north to room 30" for The Secluded Beach. | ||
| FDAA | LD ($EC2A),A | |||
| FDAD | LD A,$03 | Call ChangeRoom to room 03: Your Ship. | ||
| FDAF | CALL ChangeRoom | |||
| FDB2 | JP GameLoop | Jump to GameLoop. | ||
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