![]()  | 
Routines | 
| Prev: ED9E | Up: Map | Next: EDD7 | 
| 
 
Used by the routine at GameStart.
 
 | 
||||
| GameLoop | EDC4 | CALL GameEventsProcessor | Call GameEventsProcessor. | |
| EDC7 | CALL Handler_ScenicEvents | Call Handler_ScenicEvents. | ||
| EDCA | CALL Handler_UserInput | Call Handler_UserInput. | ||
| EDCD | CALL Parser_ProcessItem | Call Parser_ProcessItem. | ||
| EDD0 | JR C,GameLoop | Jump to GameLoop if the item isn't present. | ||
| EDD2 | CALL Handler_MatchVerb | Call Handler_MatchVerb. | ||
| EDD5 | JR GameLoop | Jump to GameLoop. | ||
| Prev: ED9E | Up: Map | Next: EDD7 |