![]()  | 
Routines | 
| Prev: 47957 | Up: Map | Next: 48020 | 
| 
 
Used by the routines at Action_Save and Action_Quit.
 
 | 
||||
| SaveGame | 47961 | LD A,(48434) | A=*Count_ConfigurableExits. | |
| 47964 | OR A | Jump to SaveGame_2 if A is zero. | ||
| 47965 | JR Z,SaveGame_2 | |||
| 47967 | LD B,A | B=A. | ||
| 47968 | LD IX,(48418) | IX=*48418. | ||
| 47972 | LD DE,48281 | DE=48281. | ||
| 47975 | JR SaveGame_1 | Jump to SaveGame_1. | ||
| SaveGame_0 | 47977 | INC IX | Increment IX by two. | |
| 47979 | INC IX | |||
| 47981 | INC DE | Increment DE by one. | ||
| SaveGame_1 | 47982 | LD L,(IX+0) | L=*IX+0. | |
| 47985 | LD H,(IX+1) | H=*IX+1. | ||
| 47988 | LD A,(HL) | Write *HL to *DE. | ||
| 47989 | LD (DE),A | |||
| 47990 | DJNZ SaveGame_0 | Decrease counter by one and loop back to SaveGame_0 until counter is zero. | ||
| 
 
Print "SAVING.
Start tape,press any key.".
 
 | 
||||
| SaveGame_2 | 47992 | LD HL,48760 | HL=Messaging_SavingStartTape. | |
| 47995 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
| 47998 | CALL GetUserInput | Call GetUserInput. | ||
| 48001 | LD IX,48112 | IX=48112. | ||
| 48005 | LD DE,324 | DE=324. | ||
| 48008 | LD A,255 | Set A to 255 which indicates this is a data block. | ||
| 48010 | CALL 1218 | Call SA_BYTES. | ||
| 
 
Print "Stop tape.Saving complete.".
 
 | 
||||
| 48013 | LD HL,48794 | HL=Messaging_StopTape. | ||
| 48016 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
| 48019 | RET | Return. | ||
| 
 
View the equivalent code in Warlord.
 
 | 
||||
| Prev: 47957 | Up: Map | Next: 48020 |