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Game status buffer |
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Object_105 | 950D | DEFB $01 | Appears in the game 01 time. | ||||||||||||||||
950E | DEFB $FF | No mother object. | |||||||||||||||||
950F | DEFB $05 | Volume (?) | |||||||||||||||||
9510 | DEFB $05 | Mass (?) | |||||||||||||||||
9511 | DEFB $00 | ||||||||||||||||||
9512 | DEFB $80 | Strength (?) | |||||||||||||||||
9513 | DEFB $00 | ||||||||||||||||||
9514 | DEFB %00111111 | Attributes:
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9515 | DEFB $07,$FB | Object Name: "[CTRL:0C] [CMD:02:50] [CMD:69:F7] [CMD:02:4B] [CMD:6B:B6] [CMD:06:A8] [CMD:1B:0C] [CTRL:08] [CMD:61:30] [CMD:1A:4D] [CTRL:08] [CMD:12:08] [CMD:02:88] [CMD:43:1F] [CMD:0C:C7] [CMD:45:A2] [CTRL:08] 0 [CMD:62:08] \~ [CTRL:0E] [CMD:1E:4E] [CMD:1B:4D] [CTRL:08] [CMD:4A:8B] [CMD:4A:40] [CTRL:19] [CTRL:06] #". | |||||||||||||||||
9517 | DEFB $05,$67 | ||||||||||||||||||
9519 | DEFB $05,$00 | ||||||||||||||||||
951B | DEFB $00,$00 | ||||||||||||||||||
951D | DEFB $FF | Terminator FF. |
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