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Routines |
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Used by the routines at CharacterAction_InspectorLestradeHelper and ProcessCharacterDisplay.
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| ProcessGameStatusEntries | BC46 | LD IX,$9965 | ||
| BC4A | LD HL,$0000 | |||
| BC4D | PUSH HL | |||
| ProcessGameStatusEntries_0 | BC4E | LD A,(IX+$00) | ||
| BC51 | CP $FF | |||
| BC53 | JR Z,ProcessGameStatusEntries_2 | |||
| BC55 | BIT 0,(IX+$03) | |||
| BC59 | JR Z,ProcessGameStatusEntries_1 | |||
| BC5B | BIT 5,(IX+$03) | |||
| BC5F | JR NZ,ProcessGameStatusEntries_1 | |||
| BC61 | PUSH IX | |||
| ProcessGameStatusEntries_1 | BC63 | CALL AdvancePointerAndCheckBit | ||
| BC66 | JR ProcessGameStatusEntries_0 | |||
| ProcessGameStatusEntries_2 | BC68 | POP HL | ||
| BC69 | LD A,H | |||
| BC6A | OR L | |||
| BC6B | RET Z | |||
| BC6C | PUSH HL | |||
| BC6D | POP IX | |||
| BC6F | CALL CheckBitAndProcess | |||
| BC72 | JR ProcessGameStatusEntries_2 | |||
| Prev: BC21 | Up: Map | Next: BC74 |