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Routines |
| Prev: CC29 | Up: Map | Next: CC78 |
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Used by the routine at GameEntryPoint.
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| ProcessCharacterAction | CC37 | PUSH AF | Stash the character ID on the stack briefly. | |||||
| CC38 | XOR A | Write 00 to *CC0B. | ||||||
| CC39 | LD ($CC0B),A | |||||||
| CC3C | POP AF | Restore the character ID from the stack. | ||||||
| CC3D | CALL FindCharacter | Call FindCharacter. | ||||||
| CC40 | CP $FF | Was the character ID found? | ||||||
| CC42 | LD HL,$0001 | HL=0001. | ||||||
| CC45 | JP Z,ProcessCharacterAction_3 | Jump to ProcessCharacterAction_3 if the character ID wasn't found, and the termination character was returned instead. | ||||||
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The character is active in the timetable.
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| CC48 | LD ($9FDB),IY | Write the characters timetable pointer to *CurrentCharacter_TimetablePointer. | ||||||
| CC4C | LD ($A036),A | Write the character ID to *CurrentCharacter_ID. | ||||||
| CC4F | CALL CheckObjectInA036 | Call CheckObjectInA036. | ||||||
| CC52 | LD A,$00 | A=00. | ||||||
| CC54 | JR NZ,ProcessCharacterAction_0 | Jump to ProcessCharacterAction_0 if A is not equal to 00. | ||||||
| CC56 | INC A | Increment A by one. | ||||||
| ProcessCharacterAction_0 | CC57 | LD ($CC0D),A | Write A to *CC0D. | |||||
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This entry point is used by the routine at ScriptInterpreter.
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| ProcessCharacterAction_1 | CC5A | CALL SetCharacterPointerAndID | Call SetCharacterPointerAndID. | |||||
| CC5D | CALL IsSherlockTheChinaMan | Call IsSherlockTheChinaMan. | ||||||
| CC60 | SUB A | A-=A. | ||||||
| CC61 | LD ($5C3C),A | Write A to *TV-FLAG. | ||||||
| CC64 | LD A,($9860) | A=*Table_Timetable. | ||||||
| CC67 | CALL CheckObjectLocationMatch | Call CheckObjectLocationMatch. | ||||||
| CC6A | JR Z,ProcessCharacterAction_2 | Jump to ProcessCharacterAction_2 if A is equal to 00. | ||||||
| CC6C | LD A,$01 | Write 01 to *TV-FLAG. | ||||||
| CC6E | LD ($5C3C),A | |||||||
| ProcessCharacterAction_2 | CC71 | LD HL,$0000 | HL=0000. | |||||
| ProcessCharacterAction_3 | CC74 | LD ($A01F),HL | Write HL to *CharacterScriptCycles. | |||||
| CC77 | RET | Return. | ||||||
| Prev: CC29 | Up: Map | Next: CC78 |