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Routines |
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Used by the routines at CharacterAction_BasilPhipps, 9CCE, 9E4A, A4BC, BD7E, BE72, C4D1, C821, C863, C86E, C8A7, C8AF, C8BE, C8C6, C8EF, C996, CBC2, D102, D275, D495, D590, D60B, DC6C and F1C1.
Looks up an object in the objects table and returns a pointer to it's data structure.
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FetchObjectDataPointer | D237 | LD IX,$8B6F | IX=Table_Objects. | |||||||||
D23B | CALL SearchThreeByteTable | Call SearchThreeByteTable. | ||||||||||
This will be restored back into HL by the end of the routine.
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D23E | PUSH HL | Stash HL on the stack temporarily. | ||||||||||
Pretty clever way of using the stack here.
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D23F | LD L,(IX+$01) | Load the object pointer into HL. | ||||||||||
D242 | LD H,(IX+$02) | |||||||||||
D245 | EX (SP),HL | Swap the *SP with the object pointer, restoring HL to the original value. | ||||||||||
D246 | POP IX | Restore the object pointer into IX (from the stack). | ||||||||||
D248 | RET | Return. |
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