![]() |
Routines |
Prev: 53796 | Up: Map | Next: 53833 |
Used by the routines at CharacterAction_BasilPhipps, 40142, 40522, 42172, 48510, 48754, 50385, 51233, 51299, 51310, 51367, 51375, 51390, 51398, 51439, 51606, 52162, 53506, 53877, 54421, 54672, 54795, 56428 and 61889.
Looks up an object in the objects table and returns a pointer to it's data structure.
|
||||||||||||
FetchObjectDataPointer | 53815 | LD IX,35695 | IX=Table_Objects. | |||||||||
53819 | CALL SearchThreeByteTable | Call SearchThreeByteTable. | ||||||||||
This will be restored back into HL by the end of the routine.
|
||||||||||||
53822 | PUSH HL | Stash HL on the stack temporarily. | ||||||||||
Pretty clever way of using the stack here.
|
||||||||||||
53823 | LD L,(IX+1) | Load the object pointer into HL. | ||||||||||
53826 | LD H,(IX+2) | |||||||||||
53829 | EX (SP),HL | Swap the *SP with the object pointer, restoring HL to the original value. | ||||||||||
53830 | POP IX | Restore the object pointer into IX (from the stack). | ||||||||||
53832 | RET | Return. |
Prev: 53796 | Up: Map | Next: 53833 |