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Routines | 
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The player wants to pick up the sword, check which version of it is in the current room.
 
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| Process_GetSword | EF2A | LD HL,$E392 | Call CheckItemGroupPresent with Data_ItemGroup_Sword. | |
| EF2D | CALL CheckItemGroupPresent | |||
| EF30 | CP $59 | Jump to GetSword if the sword state in the current room is "A shimmering stone slab with a sword laying upon it". | ||
| EF32 | JP Z,GetSword | |||
| EF35 | JP Handler_CheckPlayerInventory_PickUpItem | Jump to Handler_CheckPlayerInventory_PickUpItem. | ||
| Prev: EF25 | Up: Map | Next: EF38 |