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Game status buffer | 
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Some temporary storage, sometimes an address, sometimes a single byte (note the overlap).
 
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Used by the routine at Response_IfSwordThenGameOver to store a pointer to messaging.
 
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| TemporaryStorage_Messaging | 42866 | DEFW 0 | ||
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Used in a few routines for holding a single byte value representing either a room or item ID (while other routines are called which would corrupt the value if it was left in a register).
 
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| TemporaryStorage_SingleByte | 42867 | DEFB 0 | ||
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