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Routines |
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Used by the routines at Process_KillTrader, Process_KillBear, Process_KillGuard and Process_KillDruid.
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| Response_IfSwordThenGameOver | 63235 | LD (42866),HL | Temporarily stash the messaging pointer in HL to *TemporaryStorage_Messaging. | |||||
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Make sure the player is even carrying a sword.
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| 63238 | CALL IsPlayerCarryingSword | Call IsPlayerCarryingSword. | ||||||
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The player is carrying a sword but that means their doom...
Bad luck!
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| 63241 | LD HL,59826 | Switch GameOver onto the stack so the next return actions a "game over". | ||||||
| 63244 | EX (SP),HL | |||||||
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Print the messaging string.
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| 63245 | LD HL,(42866) | Restore the messaging pointer from *TemporaryStorage_Messaging. | ||||||
| 63248 | JP PrintStringAndNewline_Duplicate | Jump to PrintStringAndNewline_Duplicate. | ||||||
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