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BE92: Data: Room #18
See Room #18.
room-bare-18
The first seven bytes relate to the colours the room uses. See PopulateRoomData.
DataRoom18 BE92 DEFB $07 Key Colour: WHITE.
BE93 DEFB $05 Closed Door Colour: CYAN.
BE94 DEFB $00 Unused?: BLACK.
BE95 DEFB $05 Scaffolding Colour: CYAN.
BE96 DEFB $01 Border Colour: BLUE.
BE97 DEFB $00 Paper Colour: BLACK.
BE98 DEFB $03 Ladder Colour: MAGENTA.
BE99 DEFB $FF Terminator.
Room scaffolding:
Scaffold #01.
BE9A DEFB $21,$17 Start Coordinates: 21/ 17.
BE9C DEFB $10 Length: 10.
Scaffold #02.
BE9D DEFB $21,$12 Start Coordinates: 21/ 12.
BE9F DEFB $03 Length: 03.
Scaffold #03.
BEA0 DEFB $21,$0D Start Coordinates: 21/ 0D.
BEA2 DEFB $03 Length: 03.
Scaffold #04.
BEA3 DEFB $21,$08 Start Coordinates: 21/ 08.
BEA5 DEFB $03 Length: 03.
Scaffold #05.
BEA6 DEFB $0F,$12 Start Coordinates: 0F/ 12.
BEA8 DEFB $07 Length: 07.
Scaffold #06.
BEA9 DEFB $0F,$0D Start Coordinates: 0F/ 0D.
BEAB DEFB $07 Length: 07.
Scaffold #07.
BEAC DEFB $0F,$08 Start Coordinates: 0F/ 08.
BEAE DEFB $07 Length: 07.
Scaffold #08.
BEAF DEFB $21,$03 Start Coordinates: 21/ 03.
BEB1 DEFB $03 Length: 03.
Scaffold #09.
BEB2 DEFB $0F,$03 Start Coordinates: 0F/ 03.
BEB4 DEFB $07 Length: 07.
BEB5 DEFB $FF Terminator.
Doors:
Door #01.
BEB6 DEFB $05,$11 Coordinates: 05/ 11.
BEB8 DEFB $05 Colour: CYAN.
BEB9 DEFB $05 Leads to room: 05.
Door #02.
BEBA DEFB $0E,$07 Coordinates: 0E/ 07.
BEBC DEFB $07 Colour: WHITE.
BEBD DEFB $02 Leads to room: 02.
BEBE DEFB $FF Terminator.
Ladders:
BEBF DEFB $FF Terminator.
Keys and locked doors.
Key/ Door #01.
BEC0 DEFB $0E,$17 Locked-door coordinates: 0E/ 17.
BEC2 DEFB $1F,$06 Key coordinates: 1F/ 06.
BEC4 DEFB $01 Key ID: 01.
BEC5 DEFB $03 Collected: NO.
Key/ Door #02.
BEC6 DEFB $0A,$17 Locked-door coordinates: 0A/ 17.
BEC8 DEFB $09,$06 Key coordinates: 09/ 06.
BECA DEFB $02 Key ID: 02.
BECB DEFB $03 Collected: NO.
Key/ Door #03.
BECC DEFB $06,$17 Locked-door coordinates: 06/ 17.
BECE DEFB $1D,$15 Key coordinates: 1D/ 15.
BED0 DEFB $03 Key ID: 03.
BED1 DEFB $03 Collected: NO.
Key/ Door #04.
BED2 DEFB $0C,$0D Locked-door coordinates: 0C/ 0D.
BED4 DEFB $02,$15 Key coordinates: 02/ 15.
BED6 DEFB $04 Key ID: 04.
BED7 DEFB $03 Collected: NO.
Key/ Door #05.
BED8 DEFB $08,$0D Locked-door coordinates: 08/ 0D.
BEDA DEFB $1C,$15 Key coordinates: 1C/ 15.
BEDC DEFB $05 Key ID: 05.
BEDD DEFB $03 Collected: NO.
Key/ Door #06.
BEDE DEFB $0A,$08 Locked-door coordinates: 0A/ 08.
BEE0 DEFB $0D,$15 Key coordinates: 0D/ 15.
BEE2 DEFB $06 Key ID: 06.
BEE3 DEFB $03 Collected: NO.
Key/ Door #07.
BEE4 DEFB $06,$08 Locked-door coordinates: 06/ 08.
BEE6 DEFB $0A,$0B Key coordinates: 0A/ 0B.
BEE8 DEFB $07 Key ID: 07.
BEE9 DEFB $03 Collected: NO.
BEEA DEFB $FF Terminator.
Portholes:
BEEB DEFB $FF Terminator.
Pirates:
BEEC DEFB $FF Terminator.
Items:
Item #01.
BEED DEFB $0C,$14 Coordinates: 0C/ 14.
BEEF DEFB $02,$02 Sprite width/ height: 02/ 02.
BEF1 DEFB $02 Colour: RED.
BEF2 DEFB $01 Collected: NO.
BEF3 DEFB $64 UDG: Graphics_Chest (64).
Item #02.
BEF4 DEFB $08,$14 Coordinates: 08/ 14.
BEF6 DEFB $02,$02 Sprite width/ height: 02/ 02.
BEF8 DEFB $02 Colour: RED.
BEF9 DEFB $01 Collected: NO.
BEFA DEFB $64 UDG: Graphics_Chest (64).
Item #03.
BEFB DEFB $05,$14 Coordinates: 05/ 14.
BEFD DEFB $02,$02 Sprite width/ height: 02/ 02.
BEFF DEFB $02 Colour: RED.
BF00 DEFB $01 Collected: NO.
BF01 DEFB $64 UDG: Graphics_Chest (64).
Item #04.
BF02 DEFB $09,$0F Coordinates: 09/ 0F.
BF04 DEFB $02,$02 Sprite width/ height: 02/ 02.
BF06 DEFB $02 Colour: RED.
BF07 DEFB $01 Collected: NO.
BF08 DEFB $64 UDG: Graphics_Chest (64).
Item #05.
BF09 DEFB $05,$0A Coordinates: 05/ 0A.
BF0B DEFB $02,$02 Sprite width/ height: 02/ 02.
BF0D DEFB $02 Colour: RED.
BF0E DEFB $01 Collected: NO.
BF0F DEFB $64 UDG: Graphics_Chest (64).
Item #06.
BF10 DEFB $08,$05 Coordinates: 08/ 05.
BF12 DEFB $02,$02 Sprite width/ height: 02/ 02.
BF14 DEFB $02 Colour: RED.
BF15 DEFB $01 Collected: NO.
BF16 DEFB $64 UDG: Graphics_Chest (64).
Item #07.
BF17 DEFB $05,$05 Coordinates: 05/ 05.
BF19 DEFB $02,$02 Sprite width/ height: 02/ 02.
BF1B DEFB $02 Colour: RED.
BF1C DEFB $01 Collected: NO.
BF1D DEFB $64 UDG: Graphics_Chest (64).
BF1E DEFB $FF Terminator.
Furniture:
Item #01.
BF1F DEFB $0F,$11 Coordinates: 0F/ 11.
BF21 DEFB $38 UDG: Graphics_Stack1 (38).
BF22 DEFB $04 Colour: GREEN.
BF23 DEFB $FF Terminator.
Lifts:
Lift #01.
BF24 DEFB $1B,$12 Coordinates: 1B/ 12.
BF26 DEFB $03,$03
BF28 DEFB $00 Horizontal movement: NONE.
BF29 DEFB $FF Vertical movement: -1.
BF2A DEFB $24,$03,$01
BF2D DEFB $05 Colour: CYAN.
BF2E DEFB $13,$03,$03,$03,$00,$00
Lift #02.
BF34 DEFB $18,$0D Coordinates: 18/ 0D.
BF36 DEFB $03,$03
BF38 DEFB $00 Horizontal movement: NONE.
BF39 DEFB $FF Vertical movement: -1.
BF3A DEFB $24,$03,$01
BF3D DEFB $05 Colour: CYAN.
BF3E DEFB $13,$03,$03,$03,$00,$00
Lift #03.
BF44 DEFB $15,$08 Coordinates: 15/ 08.
BF46 DEFB $03,$03
BF48 DEFB $00 Horizontal movement: NONE.
BF49 DEFB $FF Vertical movement: -1.
BF4A DEFB $24,$03,$01
BF4D DEFB $05 Colour: CYAN.
BF4E DEFB $13,$03,$03,$03,$00,$00
Lift #04.
BF54 DEFB $12,$03 Coordinates: 12/ 03.
BF56 DEFB $03,$03
BF58 DEFB $00 Horizontal movement: NONE.
BF59 DEFB $01 Vertical movement: +1.
BF5A DEFB $24,$03,$01
BF5D DEFB $05 Colour: CYAN.
BF5E DEFB $13,$03,$03,$03,$00,$00
BF64 DEFB $FF Terminator.
Disappearing floors:
BF65 DEFB $FF Terminator.
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