Game status buffer |
Prev: BE92 | Up: Map | Next: C05D |
See Room #17.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom17 | BF66 | DEFB $06 | Key Colour: YELLOW. | |
BF67 | DEFB $06 | Closed Door Colour: YELLOW. | ||
BF68 | DEFB $00 | Unused?: BLACK. | ||
BF69 | DEFB $02 | Scaffolding Colour: RED. | ||
BF6A | DEFB $00 | Border Colour: BLACK. | ||
BF6B | DEFB $00 | Paper Colour: BLACK. | ||
BF6C | DEFB $04 | Ladder Colour: GREEN. | ||
BF6D | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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BF6E | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
BF70 | DEFB $10 | Length: 10. | ||
Scaffold #02.
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BF71 | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
BF73 | DEFB $02 | Length: 02. | ||
Scaffold #03.
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BF74 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
BF76 | DEFB $02 | Length: 02. | ||
Scaffold #04.
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BF77 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
BF79 | DEFB $02 | Length: 02. | ||
Scaffold #05.
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BF7A | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
BF7C | DEFB $02 | Length: 02. | ||
Scaffold #06.
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BF7D | DEFB $1A,$12 | Start Coordinates: 1A/ 12. | ||
BF7F | DEFB $01 | Length: 01. | ||
Scaffold #07.
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BF80 | DEFB $1A,$0D | Start Coordinates: 1A/ 0D. | ||
BF82 | DEFB $01 | Length: 01. | ||
Scaffold #08.
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BF83 | DEFB $1A,$08 | Start Coordinates: 1A/ 08. | ||
BF85 | DEFB $01 | Length: 01. | ||
Scaffold #09.
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BF86 | DEFB $1A,$03 | Start Coordinates: 1A/ 03. | ||
BF88 | DEFB $0C | Length: 0C. | ||
Scaffold #10.
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BF89 | DEFB $0F,$12 | Start Coordinates: 0F/ 12. | ||
BF8B | DEFB $07 | Length: 07. | ||
Scaffold #11.
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BF8C | DEFB $0F,$0D | Start Coordinates: 0F/ 0D. | ||
BF8E | DEFB $07 | Length: 07. | ||
Scaffold #12.
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BF8F | DEFB $0F,$08 | Start Coordinates: 0F/ 08. | ||
BF91 | DEFB $07 | Length: 07. | ||
Scaffold #13.
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BF92 | DEFB $03,$03 | Start Coordinates: 03/ 03. | ||
BF94 | DEFB $01 | Length: 01. | ||
BF95 | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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BF96 | DEFB $04,$16 | Coordinates: 04/ 16. | ||
BF98 | DEFB $04 | Colour: GREEN. | ||
BF99 | DEFB $07 | Leads to room: 07. | ||
Door #02.
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BF9A | DEFB $0A,$07 | Coordinates: 0A/ 07. | ||
BF9C | DEFB $04 | Colour: GREEN. | ||
BF9D | DEFB $0C | Leads to room: 0C. | ||
BF9E | DEFB $FF | Terminator. | ||
Ladders:
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BF9F | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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BFA0 | DEFB $0E,$12 | Coordinates: 0E/ 12. | ||
BFA2 | DEFB $0D | |||
BFA3 | DEFB $0B,$01 | Coordinates: 0B/ 01. | ||
BFA5 | DEFB $03 | |||
Key/ Door #02.
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BFA6 | DEFB $0A,$12 | Coordinates: 0A/ 12. | ||
BFA8 | DEFB $06 | |||
BFA9 | DEFB $15,$02 | Coordinates: 15/ 02. | ||
BFAB | DEFB $03 | |||
Key/ Door #03.
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BFAC | DEFB $06,$12 | Coordinates: 06/ 12. | ||
BFAE | DEFB $03 | |||
BFAF | DEFB $0B,$03 | Coordinates: 0B/ 03. | ||
BFB1 | DEFB $03 | |||
Key/ Door #04.
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BFB2 | DEFB $0E,$0D | Coordinates: 0E/ 0D. | ||
BFB4 | DEFB $20 | |||
BFB5 | DEFB $0B,$04 | Coordinates: 0B/ 04. | ||
BFB7 | DEFB $03 | |||
Key/ Door #05.
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BFB8 | DEFB $0A,$0D | Coordinates: 0A/ 0D. | ||
BFBA | DEFB $10 | |||
BFBB | DEFB $06,$05 | Coordinates: 06/ 05. | ||
BFBD | DEFB $03 | |||
BFBE | DEFB $FF | Terminator. | ||
Portholes:
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BFBF | DEFB $FF | Terminator. | ||
Pirates:
Pirate #01.
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BFC0 | DEFB $18,$06 | Coordinates: 18/ 06. | ||
BFC2 | DEFB $03,$03 | |||
BFC4 | DEFB $FF | Horizontal movement: -1. | ||
BFC5 | DEFB $00,$20,$02,$03 | |||
BFC9 | DEFB $05 | Colour: CYAN. | ||
BFCA | DEFB $01,$03,$00,$18,$06,$03 | |||
BFD0 | DEFB $FF | Terminator. | ||
Items:
Item #01.
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BFD1 | DEFB $09,$14 | Coordinates: 09/ 14. | ||
BFD3 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BFD5 | DEFB $02 | Colour: RED. | ||
BFD6 | DEFB $01 | Collected: NO. | ||
BFD7 | DEFB $70 | UDG: Graphics_LogBook (70). | ||
Item #02.
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BFD8 | DEFB $0C,$0F | Coordinates: 0C/ 0F. | ||
BFDA | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BFDC | DEFB $07 | Colour: WHITE. | ||
BFDD | DEFB $01 | Collected: NO. | ||
BFDE | DEFB $68 | UDG: Graphics_Map (68). | ||
Item #03.
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BFDF | DEFB $04,$0F | Coordinates: 04/ 0F. | ||
BFE1 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BFE3 | DEFB $06 | Colour: YELLOW. | ||
BFE4 | DEFB $01 | Collected: NO. | ||
BFE5 | DEFB $74 | UDG: Graphics_Sextant (74). | ||
Item #04.
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BFE6 | DEFB $0C,$0A | Coordinates: 0C/ 0A. | ||
BFE8 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BFEA | DEFB $04 | Colour: GREEN. | ||
BFEB | DEFB $01 | Collected: NO. | ||
BFEC | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #05.
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BFED | DEFB $20,$05 | Coordinates: 20/ 05. | ||
BFEF | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BFF1 | DEFB $04 | Colour: GREEN. | ||
BFF2 | DEFB $01 | Collected: NO. | ||
BFF3 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #06.
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BFF4 | DEFB $0E,$05 | Coordinates: 0E/ 05. | ||
BFF6 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
BFF8 | DEFB $02 | Colour: RED. | ||
BFF9 | DEFB $01 | Collected: NO. | ||
BFFA | DEFB $64 | UDG: Graphics_Chest (64). | ||
BFFB | DEFB $FF | Terminator. | ||
Furniture:
Item #01.
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BFFC | DEFB $18,$07 | Coordinates: 18/ 07. | ||
BFFE | DEFB $20 | UDG: Graphics_Barrels (20). | ||
BFFF | DEFB $02 | Colour: RED. | ||
Item #02.
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C000 | DEFB $0F,$16 | Coordinates: 0F/ 16. | ||
C002 | DEFB $20 | UDG: Graphics_Barrels (20). | ||
C003 | DEFB $02 | Colour: RED. | ||
Item #03.
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C004 | DEFB $09,$0C | Coordinates: 09/ 0C. | ||
C006 | DEFB $20 | UDG: Graphics_Barrels (20). | ||
C007 | DEFB $02 | Colour: RED. | ||
C008 | DEFB $FF | Terminator. | ||
Lifts:
Lift #01.
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C009 | DEFB $1D,$12 | Coordinates: 1D/ 12. | ||
C00B | DEFB $03,$03 | |||
C00D | DEFB $00 | Horizontal movement: NONE. | ||
C00E | DEFB $FF | Vertical movement: -1. | ||
C00F | DEFB $24,$03,$01 | |||
C012 | DEFB $05 | Colour: CYAN. | ||
C013 | DEFB $13,$03,$03,$01,$00,$00 | |||
Lift #02.
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C019 | DEFB $18,$12 | Coordinates: 18/ 12. | ||
C01B | DEFB $03,$03 | |||
C01D | DEFB $FF | Horizontal movement: -1. | ||
C01E | DEFB $00 | Vertical movement: NONE. | ||
C01F | DEFB $21,$03,$01 | |||
C022 | DEFB $06 | Colour: YELLOW. | ||
C023 | DEFB $18,$03,$12,$03,$00,$00 | |||
Lift #03.
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C029 | DEFB $12,$08 | Coordinates: 12/ 08. | ||
C02B | DEFB $03,$03 | |||
C02D | DEFB $01 | Horizontal movement: +1. | ||
C02E | DEFB $00 | Vertical movement: NONE. | ||
C02F | DEFB $21,$03,$01 | |||
C032 | DEFB $07 | Colour: WHITE. | ||
C033 | DEFB $18,$03,$12,$03,$00,$00 | |||
Lift #04.
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C039 | DEFB $16,$0D | Coordinates: 16/ 0D. | ||
C03B | DEFB $03,$03 | |||
C03D | DEFB $01 | Horizontal movement: +1. | ||
C03E | DEFB $00 | Vertical movement: NONE. | ||
C03F | DEFB $21,$03,$01 | |||
C042 | DEFB $04 | Colour: GREEN. | ||
C043 | DEFB $18,$03,$12,$03,$00,$00 | |||
C049 | DEFB $FF | Terminator. | ||
Disappearing floors:
Instance #01.
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C04A | DEFB $1A,$12 | Coordinates: 1A/ 12. | ||
C04C | DEFB $82 | Width: 02 (DISAPPEARED). | ||
C04D | DEFB $8C | Limit for "VISIBLE" timer. | ||
C04E | DEFB $46 | Limit for "DISAPPEARED" timer. | ||
C04F | DEFB $00 | Floor change timer. | ||
Instance #02.
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C050 | DEFB $1A,$0D | Coordinates: 1A/ 0D. | ||
C052 | DEFB $02 | Width: 02 (VISIBLE). | ||
C053 | DEFB $8C | Limit for "VISIBLE" timer. | ||
C054 | DEFB $46 | Limit for "DISAPPEARED" timer. | ||
C055 | DEFB $46 | Floor change timer. | ||
Instance #03.
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C056 | DEFB $1A,$08 | Coordinates: 1A/ 08. | ||
C058 | DEFB $02 | Width: 02 (VISIBLE). | ||
C059 | DEFB $8C | Limit for "VISIBLE" timer. | ||
C05A | DEFB $46 | Limit for "DISAPPEARED" timer. | ||
C05B | DEFB $00 | Floor change timer. | ||
C05C | DEFB $FF | Terminator. |
Prev: BE92 | Up: Map | Next: C05D |