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C05D: Data: Room #16
See Room #16.
room-bare-16
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
DataRoom16 C05D DEFB $07 Key Colour: WHITE.
C05E DEFB $06 Closed Door Colour: YELLOW.
C05F DEFB $00 Unused?: BLACK.
C060 DEFB $06 Scaffolding Colour: YELLOW.
C061 DEFB $00 Border Colour: BLACK.
C062 DEFB $00 Paper Colour: BLACK.
C063 DEFB $02 Ladder Colour: RED.
C064 DEFB $FF Terminator.
Room scaffolding:
Scaffold #01.
C065 DEFB $21,$17 Start Coordinates: 21/ 17.
C067 DEFB $10 Length: 10.
Scaffold #02.
C068 DEFB $21,$12 Start Coordinates: 21/ 12.
C06A DEFB $0B Length: 0B.
Scaffold #03.
C06B DEFB $21,$0D Start Coordinates: 21/ 0D.
C06D DEFB $0B Length: 0B.
Scaffold #04.
C06E DEFB $21,$08 Start Coordinates: 21/ 08.
C070 DEFB $0B Length: 0B.
Scaffold #05.
C071 DEFB $05,$0D Start Coordinates: 05/ 0D.
C073 DEFB $02 Length: 02.
Scaffold #06.
C074 DEFB $21,$03 Start Coordinates: 21/ 03.
C076 DEFB $0B Length: 0B.
Scaffold #07.
C077 DEFB $05,$03 Start Coordinates: 05/ 03.
C079 DEFB $02 Length: 02.
C07A DEFB $FF Terminator.
Doors:
Door #01.
C07B DEFB $1D,$11 Coordinates: 1D/ 11.
C07D DEFB $05 Colour: CYAN.
C07E DEFB $0B Leads to room: 0B.
Door #02.
C07F DEFB $04,$11 Coordinates: 04/ 11.
C081 DEFB $04 Colour: GREEN.
C082 DEFB $04 Leads to room: 04.
Door #03.
C083 DEFB $0F,$07 Coordinates: 0F/ 07.
C085 DEFB $04 Colour: GREEN.
C086 DEFB $06 Leads to room: 06.
C087 DEFB $FF Terminator.
Ladders:
C088 DEFB $FF Terminator.
Keys and locked doors.
Key/ Door #01.
C089 DEFB $1A,$17 Coordinates: 1A/ 17.
C08B DEFB $17
C08C DEFB $0B,$01 Coordinates: 0B/ 01.
C08E DEFB $03
Key/ Door #02.
C08F DEFB $12,$17 Coordinates: 12/ 17.
C091 DEFB $05
C092 DEFB $10,$02 Coordinates: 10/ 02.
C094 DEFB $03
Key/ Door #03.
C095 DEFB $1C,$0D Coordinates: 1C/ 0D.
C097 DEFB $20
C098 DEFB $06,$03 Coordinates: 06/ 03.
C09A DEFB $03
Key/ Door #04.
C09B DEFB $14,$0D Coordinates: 14/ 0D.
C09D DEFB $18
C09E DEFB $06,$04 Coordinates: 06/ 04.
C0A0 DEFB $03
Key/ Door #05.
C0A1 DEFB $1A,$08 Coordinates: 1A/ 08.
C0A3 DEFB $20
C0A4 DEFB $15,$05 Coordinates: 15/ 05.
C0A6 DEFB $03
Key/ Door #06.
C0A7 DEFB $12,$08 Coordinates: 12/ 08.
C0A9 DEFB $15
C0AA DEFB $15,$06 Coordinates: 15/ 06.
C0AC DEFB $03
C0AD DEFB $FF Terminator.
Portholes:
C0AE DEFB $FF Terminator.
Pirates:
Pirate #01.
C0AF DEFB $21,$10 Coordinates: 21/ 10.
C0B1 DEFB $03,$03
C0B3 DEFB $FF Horizontal movement: -1.
C0B4 DEFB $00,$20,$02,$03
C0B8 DEFB $05 Colour: CYAN.
C0B9 DEFB $01,$03,$00,$21,$10,$03
Pirate #02.
C0BF DEFB $07,$06 Coordinates: 07/ 06.
C0C1 DEFB $03,$03
C0C3 DEFB $FF Horizontal movement: -1.
C0C4 DEFB $00,$20,$02,$03
C0C8 DEFB $05 Colour: CYAN.
C0C9 DEFB $01,$03,$00,$07,$06,$03
C0CF DEFB $FF Terminator.
Items:
Item #01.
C0D0 DEFB $1E,$14 Coordinates: 1E/ 14.
C0D2 DEFB $02,$02 Sprite width/ height: 02/ 02.
C0D4 DEFB $04 Colour: GREEN.
C0D5 DEFB $01 Collected: NO.
C0D6 DEFB $64 UDG: Graphics_Chest (64).
Item #02.
C0D7 DEFB $18,$14 Coordinates: 18/ 14.
C0D9 DEFB $02,$02 Sprite width/ height: 02/ 02.
C0DB DEFB $07 Colour: WHITE.
C0DC DEFB $01 Collected: NO.
C0DD DEFB $68 UDG: Graphics_Map (68).
Item #03.
C0DE DEFB $12,$0F Coordinates: 12/ 0F.
C0E0 DEFB $02,$02 Sprite width/ height: 02/ 02.
C0E2 DEFB $05 Colour: CYAN.
C0E3 DEFB $01 Collected: NO.
C0E4 DEFB $64 UDG: Graphics_Chest (64).
Item #04.
C0E5 DEFB $1A,$0A Coordinates: 1A/ 0A.
C0E7 DEFB $02,$02 Sprite width/ height: 02/ 02.
C0E9 DEFB $03 Colour: MAGENTA.
C0EA DEFB $01 Collected: NO.
C0EB DEFB $60 UDG: Graphics_Pistol (60).
Item #05.
C0EC DEFB $1F,$0A Coordinates: 1F/ 0A.
C0EE DEFB $02,$02 Sprite width/ height: 02/ 02.
C0F0 DEFB $07 Colour: WHITE.
C0F1 DEFB $01 Collected: NO.
C0F2 DEFB $50 UDG: Graphics_CandleStick (50).
Item #06.
C0F3 DEFB $1E,$05 Coordinates: 1E/ 05.
C0F5 DEFB $02,$02 Sprite width/ height: 02/ 02.
C0F7 DEFB $04 Colour: GREEN.
C0F8 DEFB $01 Collected: NO.
C0F9 DEFB $6C UDG: Graphics_SpyGlass (6C).
Item #07.
C0FA DEFB $16,$05 Coordinates: 16/ 05.
C0FC DEFB $02,$02 Sprite width/ height: 02/ 02.
C0FE DEFB $05 Colour: CYAN.
C0FF DEFB $01 Collected: NO.
C100 DEFB $58 UDG: Graphics_Swag (58).
C101 DEFB $FF Terminator.
Furniture:
Item #01.
C102 DEFB $19,$11 Coordinates: 19/ 11.
C104 DEFB $68 UDG: Graphics_Stack3 (68).
C105 DEFB $04 Colour: GREEN.
Item #02.
C106 DEFB $13,$0C Coordinates: 13/ 0C.
C108 DEFB $38 UDG: Graphics_Stack1 (38).
C109 DEFB $03 Colour: MAGENTA.
C10A DEFB $FF Terminator.
Lifts:
Lift #01.
C10B DEFB $0B,$0D Coordinates: 0B/ 0D.
C10D DEFB $03,$03
C10F DEFB $00 Horizontal movement: NONE.
C110 DEFB $01 Vertical movement: +1.
C111 DEFB $24,$03,$01
C114 DEFB $05 Colour: CYAN.
C115 DEFB $13,$03,$03,$01,$00,$00
Lift #02.
C11B DEFB $08,$0D Coordinates: 08/ 0D.
C11D DEFB $03,$03
C11F DEFB $00 Horizontal movement: NONE.
C120 DEFB $FF Vertical movement: -1.
C121 DEFB $24,$03,$01
C124 DEFB $05 Colour: CYAN.
C125 DEFB $13,$03,$03,$01,$00,$00
C12B DEFB $FF Terminator.
Disappearing floors:
C12C DEFB $FF Terminator.
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