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C5A2: Data: Room #09
See Room #09.
room-bare-09
The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
DataRoom09 C5A2 DEFB $05 Key Colour: CYAN.
C5A3 DEFB $02 Closed Door Colour: RED.
C5A4 DEFB $00 Unused?: BLACK.
C5A5 DEFB $07 Scaffolding Colour: WHITE.
C5A6 DEFB $00 Border Colour: BLACK.
C5A7 DEFB $01 Paper Colour: BLUE.
C5A8 DEFB $02 Ladder Colour: RED.
C5A9 DEFB $FF Terminator.
Room scaffolding:
Scaffold #01.
C5AA DEFB $21,$17 Start Coordinates: 21/ 17.
C5AC DEFB $10 Length: 10.
Scaffold #02.
C5AD DEFB $21,$12 Start Coordinates: 21/ 12.
C5AF DEFB $10 Length: 10.
Scaffold #03.
C5B0 DEFB $21,$0D Start Coordinates: 21/ 0D.
C5B2 DEFB $04 Length: 04.
Scaffold #04.
C5B3 DEFB $21,$08 Start Coordinates: 21/ 08.
C5B5 DEFB $04 Length: 04.
Scaffold #05.
C5B6 DEFB $11,$0D Start Coordinates: 11/ 0D.
C5B8 DEFB $08 Length: 08.
Scaffold #06.
C5B9 DEFB $11,$08 Start Coordinates: 11/ 08.
C5BB DEFB $08 Length: 08.
Scaffold #07.
C5BC DEFB $21,$03 Start Coordinates: 21/ 03.
C5BE DEFB $10 Length: 10.
C5BF DEFB $FF Terminator.
Doors:
Door #01.
C5C0 DEFB $20,$16 Coordinates: 20/ 16.
C5C2 DEFB $04 Colour: GREEN.
C5C3 DEFB $12 Leads to room: 12.
Door #02.
C5C4 DEFB $05,$16 Coordinates: 05/ 16.
C5C6 DEFB $05 Colour: CYAN.
C5C7 DEFB $0D Leads to room: 0D.
Door #03.
C5C8 DEFB $10,$11 Coordinates: 10/ 11.
C5CA DEFB $05 Colour: CYAN.
C5CB DEFB $0E Leads to room: 0E.
C5CC DEFB $FF Terminator.
Ladders:
Ladder #01.
C5CD DEFB $1C,$12 Coordinates: 1C/ 12.
Ladder #02.
C5CF DEFB $20,$0D Coordinates: 20/ 0D.
Ladder #03.
C5D1 DEFB $1C,$08 Coordinates: 1C/ 08.
Ladder #04.
C5D3 DEFB $04,$0D Coordinates: 04/ 0D.
Ladder #05.
C5D5 DEFB $08,$08 Coordinates: 08/ 08.
C5D7 DEFB $FF Terminator.
Keys and locked doors.
C5D8 DEFB $FF Terminator.
Portholes:
C5D9 DEFB $FF Terminator.
Pirates:
Pirate #01.
C5DA DEFB $09,$15 Coordinates: 09/ 15.
C5DC DEFB $03,$03
C5DE DEFB $FF Horizontal movement: -1.
C5DF DEFB $00,$20,$02,$03
C5E3 DEFB $07 Colour: WHITE.
C5E4 DEFB $01,$03,$00,$09,$15,$03
Pirate #02.
C5EA DEFB $21,$06 Coordinates: 21/ 06.
C5EC DEFB $03,$03
C5EE DEFB $FF Horizontal movement: -1.
C5EF DEFB $00,$20,$02,$03
C5F3 DEFB $07 Colour: WHITE.
C5F4 DEFB $01,$03,$00,$21,$06,$03
Pirate #03.
C5FA DEFB $10,$0B Coordinates: 10/ 0B.
C5FC DEFB $03,$03
C5FE DEFB $FF Horizontal movement: -1.
C5FF DEFB $00,$20,$02,$03
C603 DEFB $07 Colour: WHITE.
C604 DEFB $01,$03,$00,$10,$0B,$03
C60A DEFB $FF Terminator.
Items:
Item #01.
C60B DEFB $0C,$0A Coordinates: 0C/ 0A.
C60D DEFB $02,$02 Sprite width/ height: 02/ 02.
C60F DEFB $02 Colour: RED.
C610 DEFB $01 Collected: NO.
C611 DEFB $64 UDG: Graphics_Chest (64).
Item #02.
C612 DEFB $11,$05 Coordinates: 11/ 05.
C614 DEFB $02,$02 Sprite width/ height: 02/ 02.
C616 DEFB $04 Colour: GREEN.
C617 DEFB $01 Collected: NO.
C618 DEFB $64 UDG: Graphics_Chest (64).
C619 DEFB $FF Terminator.
Furniture:
Item #01.
C61A DEFB $17,$07 Coordinates: 17/ 07.
C61C DEFB $38 UDG: Graphics_Stack1 (38).
C61D DEFB $04 Colour: GREEN.
Item #02.
C61E DEFB $1D,$16 Coordinates: 1D/ 16.
C620 DEFB $20 UDG: Graphics_Barrels (20).
C621 DEFB $02 Colour: RED.
Item #03.
C622 DEFB $17,$16 Coordinates: 17/ 16.
C624 DEFB $20 UDG: Graphics_Barrels (20).
C625 DEFB $02 Colour: RED.
Item #04.
C626 DEFB $11,$16 Coordinates: 11/ 16.
C628 DEFB $20 UDG: Graphics_Barrels (20).
C629 DEFB $02 Colour: RED.
Item #05.
C62A DEFB $0B,$16 Coordinates: 0B/ 16.
C62C DEFB $20 UDG: Graphics_Barrels (20).
C62D DEFB $02 Colour: RED.
C62E DEFB $FF Terminator.
Lifts:
C62F DEFB $FF Terminator.
Disappearing floors:
C630 DEFB $FF Terminator.
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