Game status buffer |
Prev: C449 | Up: Map | Next: C5A2 |
See Room #10.
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The first seven bytes relate to the colours the room uses. See PopulateCurrentRoomBuffersAndReferences.
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DataRoom10 | C4F4 | DEFB $07 | Key Colour: WHITE. | |
C4F5 | DEFB $06 | Closed Door Colour: YELLOW. | ||
C4F6 | DEFB $00 | Unused?: BLACK. | ||
C4F7 | DEFB $06 | Scaffolding Colour: YELLOW. | ||
C4F8 | DEFB $00 | Border Colour: BLACK. | ||
C4F9 | DEFB $01 | Paper Colour: BLUE. | ||
C4FA | DEFB $06 | Ladder Colour: YELLOW. | ||
C4FB | DEFB $FF | Terminator. | ||
Room scaffolding:
Scaffold #01.
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C4FC | DEFB $21,$17 | Start Coordinates: 21/ 17. | ||
C4FE | DEFB $10 | Length: 10. | ||
Scaffold #02.
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C4FF | DEFB $21,$12 | Start Coordinates: 21/ 12. | ||
C501 | DEFB $05 | Length: 05. | ||
Scaffold #03.
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C502 | DEFB $21,$0D | Start Coordinates: 21/ 0D. | ||
C504 | DEFB $05 | Length: 05. | ||
Scaffold #04.
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C505 | DEFB $21,$08 | Start Coordinates: 21/ 08. | ||
C507 | DEFB $05 | Length: 05. | ||
Scaffold #05.
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C508 | DEFB $0B,$12 | Start Coordinates: 0B/ 12. | ||
C50A | DEFB $05 | Length: 05. | ||
Scaffold #06.
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C50B | DEFB $0B,$0D | Start Coordinates: 0B/ 0D. | ||
C50D | DEFB $05 | Length: 05. | ||
Scaffold #07.
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C50E | DEFB $0B,$08 | Start Coordinates: 0B/ 08. | ||
C510 | DEFB $05 | Length: 05. | ||
Scaffold #08.
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C511 | DEFB $21,$03 | Start Coordinates: 21/ 03. | ||
C513 | DEFB $05 | Length: 05. | ||
Scaffold #09.
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C514 | DEFB $0B,$03 | Start Coordinates: 0B/ 03. | ||
C516 | DEFB $05 | Length: 05. | ||
Scaffold #10.
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C517 | DEFB $14,$03 | Start Coordinates: 14/ 03. | ||
C519 | DEFB $03 | Length: 03. | ||
C51A | DEFB $FF | Terminator. | ||
Doors:
Door #01.
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C51B | DEFB $20,$11 | Coordinates: 20/ 11. | ||
C51D | DEFB $02 | Colour: RED. | ||
C51E | DEFB $0D | Leads to room: 0D. | ||
Door #02.
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C51F | DEFB $1D,$0C | Coordinates: 1D/ 0C. | ||
C521 | DEFB $04 | Colour: GREEN. | ||
C522 | DEFB $04 | Leads to room: 04. | ||
Door #03.
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C523 | DEFB $11,$07 | Coordinates: 11/ 07. | ||
C525 | DEFB $05 | Colour: CYAN. | ||
C526 | DEFB $15 | Leads to room: 15. | ||
Door #04.
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C527 | DEFB $04,$07 | Coordinates: 04/ 07. | ||
C529 | DEFB $04 | Colour: GREEN. | ||
C52A | DEFB $13 | Leads to room: 13. | ||
C52B | DEFB $FF | Terminator. | ||
Ladders:
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C52C | DEFB $FF | Terminator. | ||
Keys and locked doors.
Key/ Door #01.
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C52D | DEFB $1A,$17 | Coordinates: 1A/ 17. | ||
C52F | DEFB $03 | |||
C530 | DEFB $15,$01 | Coordinates: 15/ 01. | ||
C532 | DEFB $03 | |||
Key/ Door #02.
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C533 | DEFB $08,$17 | Coordinates: 08/ 17. | ||
C535 | DEFB $20 | |||
C536 | DEFB $0B,$02 | Coordinates: 0B/ 02. | ||
C538 | DEFB $03 | |||
Key/ Door #03.
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C539 | DEFB $08,$12 | Coordinates: 08/ 12. | ||
C53B | DEFB $1D | |||
C53C | DEFB $10,$03 | Coordinates: 10/ 03. | ||
C53E | DEFB $03 | |||
Key/ Door #04.
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C53F | DEFB $08,$0D | Coordinates: 08/ 0D. | ||
C541 | DEFB $20 | |||
C542 | DEFB $06,$04 | Coordinates: 06/ 04. | ||
C544 | DEFB $03 | |||
Key/ Door #05.
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C545 | DEFB $1E,$08 | Coordinates: 1E/ 08. | ||
C547 | DEFB $05 | |||
C548 | DEFB $10,$05 | Coordinates: 10/ 05. | ||
C54A | DEFB $03 | |||
Key/ Door #06.
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C54B | DEFB $08,$08 | Coordinates: 08/ 08. | ||
C54D | DEFB $20 | |||
C54E | DEFB $15,$06 | Coordinates: 15/ 06. | ||
C550 | DEFB $03 | |||
C551 | DEFB $FF | Terminator. | ||
Portholes:
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C552 | DEFB $FF | Terminator. | ||
Pirates:
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C553 | DEFB $FF | Terminator. | ||
Items:
Item #01.
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C554 | DEFB $1E,$14 | Coordinates: 1E/ 14. | ||
C556 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C558 | DEFB $02 | Colour: RED. | ||
C559 | DEFB $01 | Collected: NO. | ||
C55A | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #02.
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C55B | DEFB $06,$14 | Coordinates: 06/ 14. | ||
C55D | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C55F | DEFB $04 | Colour: GREEN. | ||
C560 | DEFB $01 | Collected: NO. | ||
C561 | DEFB $64 | UDG: Graphics_Chest (64). | ||
Item #03.
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C562 | DEFB $1A,$0F | Coordinates: 1A/ 0F. | ||
C564 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C566 | DEFB $06 | Colour: YELLOW. | ||
C567 | DEFB $01 | Collected: NO. | ||
C568 | DEFB $54 | UDG: Graphics_Sword (54). | ||
Item #04.
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C569 | DEFB $19,$0A | Coordinates: 19/ 0A. | ||
C56B | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C56D | DEFB $06 | Colour: YELLOW. | ||
C56E | DEFB $01 | Collected: NO. | ||
C56F | DEFB $74 | UDG: Graphics_Sextant (74). | ||
Item #05.
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C570 | DEFB $13,$05 | Coordinates: 13/ 05. | ||
C572 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C574 | DEFB $07 | Colour: WHITE. | ||
C575 | DEFB $01 | Collected: NO. | ||
C576 | DEFB $58 | UDG: Graphics_Swag (58). | ||
Item #06.
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C577 | DEFB $07,$05 | Coordinates: 07/ 05. | ||
C579 | DEFB $02,$02 | Sprite width/ height: 02/ 02. | ||
C57B | DEFB $06 | Colour: YELLOW. | ||
C57C | DEFB $01 | Collected: NO. | ||
C57D | DEFB $5C | UDG: Graphics_Vase (5C). | ||
C57E | DEFB $FF | Terminator. | ||
Furniture:
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C57F | DEFB $FF | Terminator. | ||
Lifts:
Lift #01.
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C580 | DEFB $17,$12 | Coordinates: 17/ 12. | ||
C582 | DEFB $03,$03 | |||
C584 | DEFB $00 | Horizontal movement: NONE. | ||
C585 | DEFB $FF | Vertical movement: -1. | ||
C586 | DEFB $24,$03,$01 | |||
C589 | DEFB $05 | Colour: CYAN. | ||
C58A | DEFB $13,$03,$03,$01,$00,$00 | |||
Lift #02.
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C590 | DEFB $0E,$12 | Coordinates: 0E/ 12. | ||
C592 | DEFB $03,$03 | |||
C594 | DEFB $00 | Horizontal movement: NONE. | ||
C595 | DEFB $FF | Vertical movement: -1. | ||
C596 | DEFB $24,$03,$01 | |||
C599 | DEFB $05 | Colour: CYAN. | ||
C59A | DEFB $13,$03,$03,$01,$00,$00 | |||
C5A0 | DEFB $FF | Terminator. | ||
Disappearing floors:
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C5A1 | DEFB $FF | Terminator. |
Prev: C449 | Up: Map | Next: C5A2 |