|  | Game status buffer | 
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| 
Used by the routines at Handler_Bomb (for creation) and Handler_Explosion for animation.
 
Initial values are populated from TableDefaultBombSparks.
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| 
Explosion: 01.
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| TableBombSparks | F2DB | DEFB $00 | Horizontal position. | |
| F2DC | DEFB $00 | Vertical position. | ||
| F2DD | DEFB $00 | Velocity: Left. | ||
| F2DE | DEFB $00 | Velocity: Up. | ||
| F2DF | DEFB $00 | Velocity: Right. | ||
| F2E0 | DEFB $00 | Timer (max. 04). | ||
| 
Explosion: 02.
 | ||||
| F2E1 | DEFB $00 | Horizontal position. | ||
| F2E2 | DEFB $00 | Vertical position. | ||
| F2E3 | DEFB $00 | Velocity: Left. | ||
| F2E4 | DEFB $00 | Velocity: Up. | ||
| F2E5 | DEFB $00 | Velocity: Right. | ||
| F2E6 | DEFB $00 | Timer (max. 04). | ||
| 
Explosion: 03.
 | ||||
| F2E7 | DEFB $00 | Horizontal position. | ||
| F2E8 | DEFB $00 | Vertical position. | ||
| F2E9 | DEFB $00 | Velocity: Left. | ||
| F2EA | DEFB $00 | Velocity: Up. | ||
| F2EB | DEFB $00 | Velocity: Right. | ||
| F2EC | DEFB $00 | Timer (max. 04). | ||
| 
Explosion: 04.
 | ||||
| F2ED | DEFB $00 | Horizontal position. | ||
| F2EE | DEFB $00 | Vertical position. | ||
| F2EF | DEFB $00 | Velocity: Left. | ||
| F2F0 | DEFB $00 | Velocity: Up. | ||
| F2F1 | DEFB $00 | Velocity: Right. | ||
| F2F2 | DEFB $00 | Timer (max. 04). | ||
| 
Explosion: 05.
 | ||||
| F2F3 | DEFB $00 | Horizontal position. | ||
| F2F4 | DEFB $00 | Vertical position. | ||
| F2F5 | DEFB $00 | Velocity: Left. | ||
| F2F6 | DEFB $00 | Velocity: Up. | ||
| F2F7 | DEFB $00 | Velocity: Right. | ||
| F2F8 | DEFB $00 | Timer (max. 04). | ||
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