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F2DB: Table: Bomb Sparks
Used by the routines at Handler_Bomb (for creation) and Handler_Explosion for animation.
Initial values are populated from TableDefaultBombSparks.
Explosion: 01.
TableBombSparks F2DB DEFB $00 Horizontal position.
F2DC DEFB $00 Vertical position.
F2DD DEFB $00 Velocity: Left.
F2DE DEFB $00 Velocity: Up.
F2DF DEFB $00 Velocity: Right.
F2E0 DEFB $00 Timer (max. 04).
Explosion: 02.
F2E1 DEFB $00 Horizontal position.
F2E2 DEFB $00 Vertical position.
F2E3 DEFB $00 Velocity: Left.
F2E4 DEFB $00 Velocity: Up.
F2E5 DEFB $00 Velocity: Right.
F2E6 DEFB $00 Timer (max. 04).
Explosion: 03.
F2E7 DEFB $00 Horizontal position.
F2E8 DEFB $00 Vertical position.
F2E9 DEFB $00 Velocity: Left.
F2EA DEFB $00 Velocity: Up.
F2EB DEFB $00 Velocity: Right.
F2EC DEFB $00 Timer (max. 04).
Explosion: 04.
F2ED DEFB $00 Horizontal position.
F2EE DEFB $00 Vertical position.
F2EF DEFB $00 Velocity: Left.
F2F0 DEFB $00 Velocity: Up.
F2F1 DEFB $00 Velocity: Right.
F2F2 DEFB $00 Timer (max. 04).
Explosion: 05.
F2F3 DEFB $00 Horizontal position.
F2F4 DEFB $00 Vertical position.
F2F5 DEFB $00 Velocity: Left.
F2F6 DEFB $00 Velocity: Up.
F2F7 DEFB $00 Velocity: Right.
F2F8 DEFB $00 Timer (max. 04).
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