Game status buffer |
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Used by the routines at Handler_Bomb (for creation) and Handler_Explosion for animation.
Initial values are populated from TableDefaultBombSparks.
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Explosion: 01.
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TableBombSparks | F2DB | DEFB $00 | Horizontal position. | |
F2DC | DEFB $00 | Vertical position. | ||
F2DD | DEFB $00 | Velocity: Left. | ||
F2DE | DEFB $00 | Velocity: Up. | ||
F2DF | DEFB $00 | Velocity: Right. | ||
F2E0 | DEFB $00 | Timer (max. 04). | ||
Explosion: 02.
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F2E1 | DEFB $00 | Horizontal position. | ||
F2E2 | DEFB $00 | Vertical position. | ||
F2E3 | DEFB $00 | Velocity: Left. | ||
F2E4 | DEFB $00 | Velocity: Up. | ||
F2E5 | DEFB $00 | Velocity: Right. | ||
F2E6 | DEFB $00 | Timer (max. 04). | ||
Explosion: 03.
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F2E7 | DEFB $00 | Horizontal position. | ||
F2E8 | DEFB $00 | Vertical position. | ||
F2E9 | DEFB $00 | Velocity: Left. | ||
F2EA | DEFB $00 | Velocity: Up. | ||
F2EB | DEFB $00 | Velocity: Right. | ||
F2EC | DEFB $00 | Timer (max. 04). | ||
Explosion: 04.
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F2ED | DEFB $00 | Horizontal position. | ||
F2EE | DEFB $00 | Vertical position. | ||
F2EF | DEFB $00 | Velocity: Left. | ||
F2F0 | DEFB $00 | Velocity: Up. | ||
F2F1 | DEFB $00 | Velocity: Right. | ||
F2F2 | DEFB $00 | Timer (max. 04). | ||
Explosion: 05.
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F2F3 | DEFB $00 | Horizontal position. | ||
F2F4 | DEFB $00 | Vertical position. | ||
F2F5 | DEFB $00 | Velocity: Left. | ||
F2F6 | DEFB $00 | Velocity: Up. | ||
F2F7 | DEFB $00 | Velocity: Right. | ||
F2F8 | DEFB $00 | Timer (max. 04). |
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