Game status buffer |
Prev: F2DB | Up: Map | Next: F317 |
Used by the routine at Handler_Bomb.
These default values are copied to TableBombSparks.
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Explosion: 01.
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TableDefaultBombSparks | F2F9 | DEFB $00 | Horizontal position. | |
F2FA | DEFB $00 | Vertical position. | ||
F2FB | DEFB $01 | Velocity: Left. | ||
F2FC | DEFB $00 | Velocity: Up. | ||
F2FD | DEFB $00 | Velocity: Right. | ||
F2FE | DEFB $00 | Timer (max. 04). | ||
Explosion: 02.
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F2FF | DEFB $00 | Horizontal position. | ||
F300 | DEFB $00 | Vertical position. | ||
F301 | DEFB $01 | Velocity: Left. | ||
F302 | DEFB $01 | Velocity: Up. | ||
F303 | DEFB $00 | Velocity: Right. | ||
F304 | DEFB $00 | Timer (max. 04). | ||
Explosion: 03.
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F305 | DEFB $00 | Horizontal position. | ||
F306 | DEFB $00 | Vertical position. | ||
F307 | DEFB $00 | Velocity: Left. | ||
F308 | DEFB $01 | Velocity: Up. | ||
F309 | DEFB $00 | Velocity: Right. | ||
F30A | DEFB $00 | Timer (max. 04). | ||
Explosion: 04.
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F30B | DEFB $00 | Horizontal position. | ||
F30C | DEFB $00 | Vertical position. | ||
F30D | DEFB $FF | Velocity: Left. | ||
F30E | DEFB $01 | Velocity: Up. | ||
F30F | DEFB $00 | Velocity: Right. | ||
F310 | DEFB $00 | Timer (max. 04). | ||
Explosion: 05.
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F311 | DEFB $00 | Horizontal position. | ||
F312 | DEFB $00 | Vertical position. | ||
F313 | DEFB $FF | Velocity: Left. | ||
F314 | DEFB $00 | Velocity: Up. | ||
F315 | DEFB $00 | Velocity: Right. | ||
F316 | DEFB $00 | Timer (max. 04). |
Prev: F2DB | Up: Map | Next: F317 |