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Routines |
| Prev: 8155 | Up: Map | Next: 81AE |
| GameLoop | 8184 | DI | Disable interrupts. | |
| 8185 | LD SP,$FC00 | Set the stack pointer to ShadowBuffer_Attribute. | ||
| 8188 | CALL GameMenu | Call GameMenu. | ||
| 818B | CALL Game_Initialisation | Call Game_Initialisation. | ||
| 818E | CALL PrintBanner | Call PrintBanner. | ||
| 8191 | CALL $813B | Call 813B. | ||
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This entry point is used by the routine at EDF7.
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| Game_Running_Loop | 8194 | CALL $EB55 | Call EB55. | |
| 8197 | CALL $EABF | Call EABF. | ||
| 819A | CALL $AC06 | Call AC06. | ||
| 819D | CALL Handler_ChangeCharacters | Call Handler_ChangeCharacters. | ||
| 81A0 | CALL $B09F | Call B09F. | ||
| 81A3 | CALL $81AE | Call 81AE. | ||
| 81A6 | CALL $81C4 | Call 81C4. | ||
| 81A9 | CALL $ED2A | Call ED2A. | ||
| 81AC | JR Game_Running_Loop | Jump to Game_Running_Loop. | ||
| Prev: 8155 | Up: Map | Next: 81AE |