|  | Routines | 
| Prev: AAA0 | Up: Map | Next: AADD | 
|  | ||||
| AAB2 | LD A,(IY+$0A) | If IY+0A is 98 jump to AACE. | ||
| AAB5 | CP $98 | |||
| AAB7 | JR Z,$AACE | |||
| AAB9 | LD A,(IY+$0F) | If the current room (IY+0F) is not "The Sewer" (1F) jump to AACE. | ||
| AABC | CP $1F | |||
| AABE | JR NZ,$AACE | |||
| AAC0 | LD A,(IY+$05) | If IY+05 is lower than 78 jump to AACE. | ||
| AAC3 | CP $78 | |||
| AAC5 | JR NC,$AACE | |||
| AAC7 | LD (IY+$3C),$01 | Write 01 to IY+3C. | ||
| AACB | JP $B288 | Jump to B288. | ||
| AACE | LD (IY+$3C),$FF | Write FF to IY+3C. | ||
| AAD2 | CALL $B288 | Call B288. | ||
| AAD5 | LD A,(IY+$05) | If IY+05 is zero then jump to AE5D. | ||
| AAD8 | OR A | |||
| AAD9 | JP Z,$AE5D | |||
| AADC | RET | Return. | ||
| Prev: AAA0 | Up: Map | Next: AADD |