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Routines |
| Prev: B4EB | Up: Map | Next: B537 |
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Used by the routine at ThemeMusic.
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| Play_ThemeMusic | B505 | LD A,($B4EA) | If Flag_ThemeMusic_KeyChange is zero jump to Play_ThemeMusic_KeyChange. | |
| B508 | OR A | |||
| B509 | JR Z,Play_ThemeMusic_KeyChange | |||
| B50B | LD H,B | H=B. | ||
| B50C | LD L,C | L=C. | ||
| B50D | JR Play_ThemeMusic_Sound | Jump to Play_ThemeMusic_Sound. | ||
| Play_ThemeMusic_KeyChange | B50F | LD H,B | H=B. | |
| B510 | LD L,C | L=C. | ||
| B511 | SRA B | |||
| B513 | RR C | |||
| B515 | ADD HL,BC | HL+=BC. | ||
| B516 | SRA B | |||
| B518 | RR C | |||
| B51A | ADD HL,BC | HL+=BC. | ||
| B51B | SRA B | |||
| B51D | RR C | |||
| B51F | ADD HL,BC | HL+=BC. | ||
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Flip speaker on (set bit 4).
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| Play_ThemeMusic_Sound | B520 | LD A,%00010000 | A=10 (speaker on = bit 4). | |
| B522 | OUT ($FE),A | |||
| B524 | CALL Handler_GameMenuInput | Call Handler_GameMenuInput. | ||
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Flip speaker off (unset bit 4).
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| B527 | XOR A | A=00 (speaker off). | ||
| B528 | OUT ($FE),A | |||
| B52A | PUSH BC | Stash BC on the stack. | ||
| B52B | LD B,H | B=H. | ||
| B52C | LD C,L | C=L. | ||
| B52D | CALL Handler_GameMenuInput | Call Handler_GameMenuInput. | ||
| B530 | POP BC | Restore BC from the stack. | ||
| B531 | DEC DE | Decrease DE by one. | ||
| B532 | LD A,D | Jump to Play_ThemeMusic_Sound until DE is zero. | ||
| B533 | OR E | |||
| B534 | JR NZ,Play_ThemeMusic_Sound | |||
| B536 | RET | Return. | ||
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