Routines |
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Used by the routine at ThemeMusic.
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Play_ThemeMusic | 46341 | LD A,(46314) | If Flag_ThemeMusic_KeyChange is zero jump to Play_ThemeMusic_KeyChange. | |
46344 | OR A | |||
46345 | JR Z,Play_ThemeMusic_KeyChange | |||
46347 | LD H,B | H=B. | ||
46348 | LD L,C | L=C. | ||
46349 | JR Play_ThemeMusic_Sound | Jump to Play_ThemeMusic_Sound. | ||
Play_ThemeMusic_KeyChange | 46351 | LD H,B | H=B. | |
46352 | LD L,C | L=C. | ||
46353 | SRA B | |||
46355 | RR C | |||
46357 | ADD HL,BC | HL+=BC. | ||
46358 | SRA B | |||
46360 | RR C | |||
46362 | ADD HL,BC | HL+=BC. | ||
46363 | SRA B | |||
46365 | RR C | |||
46367 | ADD HL,BC | HL+=BC. | ||
Flip speaker on (set bit 4).
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Play_ThemeMusic_Sound | 46368 | LD A,%00010000 | A=16 (speaker on = bit 4). | |
46370 | OUT (254),A | |||
46372 | CALL Handler_GameMenuInput | Call Handler_GameMenuInput. | ||
Flip speaker off (unset bit 4).
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46375 | XOR A | A=0 (speaker off). | ||
46376 | OUT (254),A | |||
46378 | PUSH BC | Stash BC on the stack. | ||
46379 | LD B,H | B=H. | ||
46380 | LD C,L | C=L. | ||
46381 | CALL Handler_GameMenuInput | Call Handler_GameMenuInput. | ||
46384 | POP BC | Restore BC from the stack. | ||
46385 | DEC DE | Decrease DE by one. | ||
46386 | LD A,D | Jump to Play_ThemeMusic_Sound until DE is zero. | ||
46387 | OR E | |||
46388 | JR NZ,Play_ThemeMusic_Sound | |||
46390 | RET | Return. |
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