![]() |
Routines |
| Prev: 869B | Up: Map | Next: 87C9 |
|
Used by the routine at 869B.
|
||||
| ScrollLine | 876B | PUSH AF | Push AF, BC, HL and DE on the stack. | |
| 876C | PUSH BC | |||
| 876D | PUSH HL | |||
| 876E | PUSH DE | |||
|
Set up the initial values.
|
||||
| 876F | LD HL,$4020 | HL=$4020 (source). | ||
| 8772 | LD DE,$4000 | DE=$4000 (target). | ||
| 8775 | LD A,$11 | A=$11 (number of lines to shift). | ||
| 8777 | LD B,$00 | B=$00. | ||
| ScrollLine_Loop | 8779 | PUSH HL | Stash HL and DE on the stack. | |
| 877A | PUSH DE | |||
| 877B | LD C,$08 | C=$08 (byte counter). | ||
| ScrollLine_Line | 877D | PUSH HL | Stash HL, DE and BC on the stack. | |
| 877E | PUSH DE | |||
| 877F | PUSH BC | |||
| 8780 | LD C,$20 | C=$20 (column counter - i.e. one row). | ||
| 8782 | LDIR | Copy the row up one. | ||
| 8784 | POP BC | Restore BC, DE and HL from the stack. | ||
| 8785 | POP DE | |||
| 8786 | POP HL | |||
| 8787 | INC H | Increment the MSB of HL and DE by one to point to the next line down. | ||
| 8788 | INC D | |||
| 8789 | DEC C | Decrease our byte counter in C by one. | ||
| 878A | JR NZ,ScrollLine_Line | Jump back to ScrollLine_Line unless the whole line is moved (i.e. C is now zero). | ||
| 878C | POP DE | Restore DE and HL from the stack. They are now at their values prior to the line move ScrollLine_Loop. | ||
| 878D | POP HL | |||
| 878E | LD C,$20 | DE=DE + $20 and HL=HL + $20. | ||
| 8790 | ADD HL,BC | |||
| 8791 | EX DE,HL | |||
| 8792 | ADD HL,BC | |||
| 8793 | EX DE,HL | |||
| 8794 | PUSH AF | Stash AF on the stack. | ||
| 8795 | LD A,D | A=D. | ||
| 8796 | AND %00000111 | Keep only bits 0-2. | ||
| 8798 | JR Z,ScrollLine_SkipDE | Skip to ScrollLine_SkipDE if zero. | ||
|
Handle changing the target between each screen buffer area.
|
||||
| 879A | LD A,D | D=D + $07. | ||
| 879B | ADD A,$07 | |||
| 879D | LD D,A | |||
| ScrollLine_SkipDE | 879E | LD A,H | A=H. | |
| 879F | AND %00000111 | Keep only bits 0-2. | ||
| 87A1 | JR Z,ScrollLine_SkipHL | Skip to ScrollLine_SkipHL if zero. | ||
|
Handle changing the source between each screen buffer area.
|
||||
| 87A3 | LD A,H | H=H + $07. | ||
| 87A4 | ADD A,$07 | |||
| 87A6 | LD H,A | |||
| ScrollLine_SkipHL | 87A7 | POP AF | Restore AF containing the line counter from the stack. | |
| 87A8 | DEC A | Decrease A by one. | ||
| 87A9 | JR NZ,ScrollLine_Loop | Loop back to ScrollLine_Loop until the line counter is zero. | ||
|
Handle the attributes.
|
||||
| 87AB | LD HL,$5820 | Move the attributes up one character block. | ||
| 87AE | LD DE,$5800 | |||
| 87B1 | LD BC,$0220 | |||
| 87B4 | LDIR | |||
|
This creates the indent.
|
||||
| 87B6 | LD B,$2A | Set a counter for $2A spaces. | ||
| 87B8 | LD HL,$5020 | Set the target screen location to $5020. | ||
| 87BB | LD C,$01 | C=$01 (bit offset). | ||
| 87BD | LD A,$20 | A=ASCII "SPACE". | ||
| ScrollLine_Spacing | 87BF | CALL PrintPropChar | Call PrintPropChar. | |
| 87C2 | DJNZ ScrollLine_Spacing | Decrease counter by one and loop back to ScrollLine_Spacing until counter is zero. | ||
|
Housekeeping and return.
|
||||
| 87C4 | POP DE | Restore DE, HL, BC and AF off the stack. | ||
| 87C5 | POP HL | |||
| 87C6 | POP BC | |||
| 87C7 | POP AF | |||
| 87C8 | RET | Return. | ||
| Prev: 869B | Up: Map | Next: 87C9 |