![]() |
Routines |
| Prev: 34459 | Up: Map | Next: 34761 |
|
Used by the routine at 34459.
|
||||
| ScrollLine | 34667 | PUSH AF | Push AF, BC, HL and DE on the stack. | |
| 34668 | PUSH BC | |||
| 34669 | PUSH HL | |||
| 34670 | PUSH DE | |||
|
Set up the initial values.
|
||||
| 34671 | LD HL,16416 | HL=$4020 (source). | ||
| 34674 | LD DE,16384 | DE=$4000 (target). | ||
| 34677 | LD A,17 | A=$11 (number of lines to shift). | ||
| 34679 | LD B,0 | B=$00. | ||
| ScrollLine_Loop | 34681 | PUSH HL | Stash HL and DE on the stack. | |
| 34682 | PUSH DE | |||
| 34683 | LD C,8 | C=$08 (byte counter). | ||
| ScrollLine_Line | 34685 | PUSH HL | Stash HL, DE and BC on the stack. | |
| 34686 | PUSH DE | |||
| 34687 | PUSH BC | |||
| 34688 | LD C,32 | C=$20 (column counter - i.e. one row). | ||
| 34690 | LDIR | Copy the row up one. | ||
| 34692 | POP BC | Restore BC, DE and HL from the stack. | ||
| 34693 | POP DE | |||
| 34694 | POP HL | |||
| 34695 | INC H | Increment the MSB of HL and DE by one to point to the next line down. | ||
| 34696 | INC D | |||
| 34697 | DEC C | Decrease our byte counter in C by one. | ||
| 34698 | JR NZ,ScrollLine_Line | Jump back to ScrollLine_Line unless the whole line is moved (i.e. C is now zero). | ||
| 34700 | POP DE | Restore DE and HL from the stack. They are now at their values prior to the line move ScrollLine_Loop. | ||
| 34701 | POP HL | |||
| 34702 | LD C,32 | DE=DE + $20 and HL=HL + $20. | ||
| 34704 | ADD HL,BC | |||
| 34705 | EX DE,HL | |||
| 34706 | ADD HL,BC | |||
| 34707 | EX DE,HL | |||
| 34708 | PUSH AF | Stash AF on the stack. | ||
| 34709 | LD A,D | A=D. | ||
| 34710 | AND %00000111 | Keep only bits 0-2. | ||
| 34712 | JR Z,ScrollLine_SkipDE | Skip to ScrollLine_SkipDE if zero. | ||
|
Handle changing the target between each screen buffer area.
|
||||
| 34714 | LD A,D | D=D + $07. | ||
| 34715 | ADD A,7 | |||
| 34717 | LD D,A | |||
| ScrollLine_SkipDE | 34718 | LD A,H | A=H. | |
| 34719 | AND %00000111 | Keep only bits 0-2. | ||
| 34721 | JR Z,ScrollLine_SkipHL | Skip to ScrollLine_SkipHL if zero. | ||
|
Handle changing the source between each screen buffer area.
|
||||
| 34723 | LD A,H | H=H + $07. | ||
| 34724 | ADD A,7 | |||
| 34726 | LD H,A | |||
| ScrollLine_SkipHL | 34727 | POP AF | Restore AF containing the line counter from the stack. | |
| 34728 | DEC A | Decrease A by one. | ||
| 34729 | JR NZ,ScrollLine_Loop | Loop back to ScrollLine_Loop until the line counter is zero. | ||
|
Handle the attributes.
|
||||
| 34731 | LD HL,22560 | Move the attributes up one character block. | ||
| 34734 | LD DE,22528 | |||
| 34737 | LD BC,544 | |||
| 34740 | LDIR | |||
|
This creates the indent.
|
||||
| 34742 | LD B,42 | Set a counter for 042 spaces. | ||
| 34744 | LD HL,20512 | Set the target screen location to 20512. | ||
| 34747 | LD C,1 | C=$01 (bit offset). | ||
| 34749 | LD A,32 | A=ASCII "SPACE". | ||
| ScrollLine_Spacing | 34751 | CALL PrintPropChar | Call PrintPropChar. | |
| 34754 | DJNZ ScrollLine_Spacing | Decrease counter by one and loop back to ScrollLine_Spacing until counter is zero. | ||
|
Housekeeping and return.
|
||||
| 34756 | POP DE | Restore DE, HL, BC and AF off the stack. | ||
| 34757 | POP HL | |||
| 34758 | POP BC | |||
| 34759 | POP AF | |||
| 34760 | RET | Return. | ||
| Prev: 34459 | Up: Map | Next: 34761 |