Routines |
Prev: 8E59 | Up: Map | Next: 8EE2 |
Used by the routine at PlayGame.
|
|||||
|
|||||
DrawUserInterface | 8E5A | LD HL,$5620 | HL=5620 (screen buffer location). | ||
8E5D | LD E,$02 | E=02. | |||
DrawUserInterface_0 | 8E5F | LD D,$02 | D=02. | ||
DrawUserInterface_1 | 8E61 | PUSH HL | Stash HL on the stack. | ||
8E62 | LD C,$03 | C=03. | |||
DrawUserInterface_2 | 8E64 | LD (HL),$03 | Write 03 to *HL. | ||
8E66 | INC HL | Increment HL by one. | |||
8E67 | LD B,$1E | B=1E. | |||
DrawUserInterface_3 | 8E69 | LD (HL),$FF | Write FF to *HL. | ||
8E6B | INC HL | Increment HL by one. | |||
8E6C | DJNZ DrawUserInterface_3 | Decrease counter by one and loop back to DrawUserInterface_3 until counter is zero. | |||
8E6E | LD (HL),$C0 | Write C0 to *HL. | |||
8E70 | PUSH DE | Stash DE on the stack. | |||
8E71 | LD DE,$0021 | HL+=0021. | |||
8E74 | ADD HL,DE | ||||
8E75 | POP DE | Restore DE from the stack. | |||
8E76 | DEC C | Decrease C by one. | |||
8E77 | JR NZ,DrawUserInterface_2 | Jump to DrawUserInterface_2 until C is zero. | |||
8E79 | POP HL | Restore HL from the stack. | |||
8E7A | INC H | Increment H by one. | |||
8E7B | DEC D | Decrease D by one. | |||
8E7C | JR NZ,DrawUserInterface_1 | Jump to DrawUserInterface_1 until D is zero. | |||
8E7E | PUSH DE | Temporarily stash DE on the stack. | |||
8E7F | LD DE,$07C0 | HL-=07C0. | |||
8E82 | SBC HL,DE | ||||
8E84 | POP DE | Restore DE from the stack. | |||
8E85 | DEC E | Decrease E by one. | |||
8E86 | JR NZ,DrawUserInterface_0 | Jump to DrawUserInterface_0 until E is zero. | |||
8E88 | LD HL,$5040 | HL=5040 (screen buffer location). | |||
8E8B | LD C,$08 | C=08. | |||
DrawUserInterface_4 | 8E8D | PUSH HL | Stash HL on the stack. | ||
8E8E | LD B,$03 | B=03. | |||
DrawUserInterface_5 | 8E90 | LD (HL),$03 | Write 03 to *HL. | ||
8E92 | LD DE,$001F | HL+=001F. | |||
8E95 | ADD HL,DE | ||||
8E96 | LD (HL),$C0 | Write C0 to *HL. | |||
8E98 | LD DE,$0021 | HL+=0021. | |||
8E9B | ADD HL,DE | ||||
8E9C | DJNZ DrawUserInterface_5 | Decrease counter by one and loop back to DrawUserInterface_5 until counter is zero. | |||
8E9E | POP HL | Restore HL from the stack. | |||
8E9F | INC H | Increment H by one. | |||
8EA0 | DEC C | Decrease C by one. | |||
8EA1 | JR NZ,DrawUserInterface_4 | Jump to DrawUserInterface_4 until C is zero. | |||
8EA3 | LD HL,$504F | HL=504F (screen buffer location). | |||
8EA6 | LD C,$01 | C=01. | |||
8EA8 | CALL DrawUserInterface_9 | Call DrawUserInterface_9. | |||
8EAB | LD HL,$508A | HL=508A (screen buffer location). | |||
8EAE | CALL DrawUserInterface_8 | Call DrawUserInterface_8. | |||
8EB1 | LD HL,$5094 | HL=5094 (screen buffer location). | |||
8EB4 | CALL DrawUserInterface_8 | Call DrawUserInterface_8. | |||
8EB7 | LD HL,$5A41 | HL=5A41 (attribute buffer location). | |||
8EBA | LD C,$03 | C=03. | |||
DrawUserInterface_6 | 8EBC | LD B,$1E | B=1E. | ||
DrawUserInterface_7 | 8EBE | LD (HL),$78 | Write INK: BLACK, PAPER: WHITE (BRIGHT) to *HL. | ||
8EC0 | INC HL | Increment HL by one. | |||
8EC1 | DJNZ DrawUserInterface_7 | Decrease counter by one and loop back to DrawUserInterface_7 until counter is zero. | |||
8EC3 | LD DE,$0022 | HL+=0022. | |||
8EC6 | ADD HL,DE | ||||
8EC7 | DEC C | Decrease C by one. | |||
8EC8 | JR NZ,DrawUserInterface_6 | Jump to DrawUserInterface_6 until C is zero. | |||
8ECA | RET | Return. | |||
DrawUserInterface_8 | 8ECB | LD C,$02 | C=02. | ||
DrawUserInterface_9 | 8ECD | PUSH HL | Stash HL on the stack. | ||
8ECE | LD B,$08 | B=08. | |||
DrawUserInterface_10 | 8ED0 | LD (HL),$01 | Write 01 to *HL. | ||
8ED2 | INC HL | Increment HL by one. | |||
8ED3 | LD (HL),$80 | Write 80 to *HL. | |||
8ED5 | DEC HL | Decrease HL by one. | |||
8ED6 | INC H | Increment H by one. | |||
8ED7 | DJNZ DrawUserInterface_10 | Decrease counter by one and loop back to DrawUserInterface_10 until counter is zero. | |||
8ED9 | POP HL | Restore HL from the stack. | |||
8EDA | LD DE,$0040 | DE=0040. | |||
8EDD | ADD HL,DE | HL+=DE. | |||
8EDE | DEC C | Decrease C by one. | |||
8EDF | JR NZ,DrawUserInterface_9 | Jump to DrawUserInterface_9 until C is zero. | |||
8EE1 | RET | Return. |
Prev: 8E59 | Up: Map | Next: 8EE2 |