Routines |
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Used by the routine at InGame_Select.
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PlayerAction_Hold | 922D | LD A,($96B7) | Jump to PlayerAction_Showdown if *CurrentRaiseValue is zero. | |||||||||||
9230 | OR A | |||||||||||||
9231 | JR Z,PlayerAction_Showdown | |||||||||||||
The player is staying in the game, so process any raise.
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9233 | CALL PlayerAddToPot | Call PlayerAddToPot. | ||||||||||||
Reset the raise amount as the player is holding.
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9236 | XOR A | Write 00 to *CurrentRaiseValue. | ||||||||||||
9237 | LD ($96B7),A | |||||||||||||
Messaging options:
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923A | LD A,$0B | Call Messaging_Girl using message block 0B. | ||||||||||||
923C | CALL Messaging_Girl | |||||||||||||
923F | LD A,$02 | Return with A=02 ("hold"). | ||||||||||||
9241 | RET | |||||||||||||
This is more "test" for a showdown but we flag for it anyway just in case.
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PlayerAction_Showdown | 9242 | LD A,$03 | Return with A=03 ("showdown"). | |||||||||||
9244 | RET |
Prev: 91E0 | Up: Map | Next: 9245 |