Routines |
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Used by the routine at Girl3_Frame5.
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Graphics_Width04 | 98CD | LD C,$38 | C=38 (height). | |||||
98CF | LD B,$04 | B=04 (width). | ||||||
98D1 | LD DE,$4084 | DE=4084 (screen buffer location). | ||||||
98D4 | LD IX,$5884 | IX=5884 (attribute buffer location). | ||||||
This entry point is used by the routines at Graphics_InitialiseGirl, Graphics_Width14, Graphics_Width09_Left, Graphics_Width0F, Graphics_Width0F_Left, Graphics_Width09_Right, Graphics_Width08 and Graphics_Width0A.
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Graphics_PrepToPrintGirl | 98D8 | INC HL | Increment HL by three to move the pointer past the JP command. |
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98D9 | INC HL | |||||||
98DA | INC HL | |||||||
98DB | PUSH DE | Stash the screen buffer pointer on the stack. | ||||||
98DC | LD E,(HL) | Store a pointer to the stage data in DE. | ||||||
98DD | INC HL | |||||||
98DE | LD D,(HL) | |||||||
98DF | POP HL | Restore the screen buffer pointer from the stack. | ||||||
98E0 | JP PrintGirl | Jump to PrintGirl. |
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