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Routines |
Prev: 7200 | Up: Map | Next: 72C9 |
Used by the routines at TitleScreen and StartGame.
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7254 | LD A,($66A4) | Jump to 730D if *66A4 is not equal to 02. | ||
7257 | CP $02 | |||
7259 | JP NZ,$730D | |||
725C | LD A,($66F1) | Jump to 7277 if *66F1 is not equal to 04. | ||
725F | CP $04 | |||
7261 | JR NZ,$7277 | |||
7263 | LD HL,$65DD | HL=65DD. | ||
7266 | LD B,$08 | B=08. | ||
7268 | PUSH BC | Stash BC on the stack. | ||
7269 | LD E,(HL) | E=*HL. | ||
726A | INC HL | Increment HL by one. | ||
726B | LD D,(HL) | D=*HL. | ||
726C | INC HL | Increment HL by one. | ||
726D | PUSH HL | Stash HL on the stack. | ||
726E | BIT 6,D | Call 7564 if bit 6 of D is set. | ||
7270 | CALL NZ,$7564 | |||
7273 | POP HL | Restore HL and BC from the stack. | ||
7274 | POP BC | |||
7275 | DJNZ $7268 | Decrease counter by one and loop back to 7268 until counter is zero. | ||
7277 | LD HL,$6680 | HL=6680. | ||
727A | LD DE,$6681 | DE=6681. | ||
727D | LD BC,$006C | BC=006C. | ||
7280 | LD (HL),B | Write B to *HL. | ||
7281 | LDIR | LDIR. | ||
7283 | LD HL,$65DD | HL=65DD. | ||
7286 | LD DE,$65DE | DE=65DE. | ||
7289 | PUSH HL | Stash HL on the stack. | ||
728A | LD C,$1D | C=1D. | ||
728C | LD (HL),B | Write B to *HL. | ||
728D | LDIR | LDIR. | ||
728F | LD HL,$6637 | HL=6637. | ||
7292 | LD A,($66F1) | Jump to 729D if *66F1 is not zero. | ||
7295 | OR A | |||
7296 | JR NZ,$729D | |||
7298 | LD HL,$65FB | HL=65FB. | ||
729B | JR $72AD | Jump to 72AD. | ||
729D | CP $01 | Jump to 72A6 if A is not equal to 01. | ||
729F | JR NZ,$72A6 | |||
72A1 | LD HL,$6619 | HL=6619. | ||
72A4 | JR $72AD | Jump to 72AD. | ||
72A6 | CP $04 | Jump to 72AD if A is not equal to 04. | ||
72A8 | JR NZ,$72AD | |||
72AA | LD HL,$6647 | HL=6647. | ||
72AD | POP DE | Restore DE from the stack. | ||
72AE | LD A,($667F) | A=*667F. | ||
72B1 | ADD A,A | Multiply A by 02. | ||
72B2 | JR Z,$72B7 | Jump to 72B7 if A is zero. | ||
72B4 | LD C,A | C=A. | ||
72B5 | LDIR | LDIR. | ||
72B7 | LD HL,$66ED | Write CE to *66ED. | ||
72BA | LD (HL),$CE | |||
72BC | LD HL,$66F0 | HL=Player_Lives. | ||
See Infinite Lives.
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72BF | DEC (HL) | Decrease Player_Lives by one. | ||
72C0 | LD A,(HL) | Jump to 72C9 if *Player_Lives indicates the player still has lives left. | ||
72C1 | OR A | |||
72C2 | JR NZ,$72C9 | |||
Player has lost all their lives, set the *Flag_GameOver flag.
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72C4 | INC A | Write 01 to *Flag_GameOver. | ||
72C5 | LD ($66F5),A | |||
72C8 | RET | Return. |
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