Page Byte Address Description
64 0 4000
Loading Screen
91 0 5B00
Data block at 5B00
92 0 5C00
Routine at 5C00
95 212 5FD4
Graphics: Mothership Alien
96 20 6014
Data block at 6014
96 38 6026
Graphics: Lives Icon
96 46 602E
Graphics: Bullets
96 78 604E
Graphics: Ship
96 110 606E
Graphics: Eggsplosion
96 174 60AE
Graphics: Bird
96 231 60E7
Graphics: Pheenix (Egg)
97 61 613D
Data block at 613D
97 83 6153
Graphics: Pheenix (Hatched)
97 163 61A3
Data block at 61A3
97 187 61BB
Graphics: MegaDodo Logo
97 219 61DB
Graphics: Large Star
97 227 61E3
Graphics: Box
97 235 61EB
Data block at 61EB
98 75 624B
Graphics: Small Star
98 83 6253
Data block at 6253
100 43 642B
Messaging: Presents
100 51 6433
Messaging: Megadodo Software
100 75 644B
Messaging: Author M.W.Ward
100 94 645E
Messaging: "press S to start"
100 110 646E
Messaging: Game Over
100 118 6476
Messaging: Instructions
100 209 64D1
Messaging: "Select Joystick Or Keys"
101 20 6514
Messaging: Header
101 40 6528
Score Buffer
101 56 6538
Table: Mothership UDGs
101 138 658A
Table: "PHEENIX" Logo Position Data
101 219 65DB
Game status buffer entry at 65DB
101 221 65DD
Data block at 65DD
102 25 6619
Game status buffer entry at 6619
102 55 6637
Game status buffer entry at 6637
102 125 667D
Game status buffer entry at 667D
102 127 667F
Game status buffer entry at 667F
102 128 6680
Game status buffer entry at 6680
102 145 6691
Game status buffer entry at 6691
102 147 6693
Game status buffer entry at 6693
102 149 6695
Game status buffer entry at 6695
102 150 6696
Game status buffer entry at 6696
102 163 66A3
Game status buffer entry at 66A3
102 164 66A4
Game status buffer entry at 66A4
102 165 66A5
Game status buffer entry at 66A5
102 166 66A6
Game status buffer entry at 66A6
102 167 66A7
Game status buffer entry at 66A7
102 185 66B9
Game status buffer entry at 66B9
102 186 66BA
Game status buffer entry at 66BA
102 212 66D4
Game status buffer entry at 66D4
102 213 66D5
Game status buffer entry at 66D5
102 237 66ED
Game status buffer entry at 66ED
102 239 66EF
Flag: Extra Life
102 240 66F0
Player Lives
102 242 66F2
Flag: Title Screen Start
102 243 66F3
Flag: Demo Mode Active?
102 244 66F4
Game status buffer entry at 66F4
102 245 66F5
Flag: Player Lost All Lives?
102 246 66F6
Control Method
102 247 66F7
Convert Screen Address To Attribute Buffer Address
103 4 6704
Convert Attribute Address To Screen Buffer Address
103 14 670E
Routine at 670E
103 32 6720
Clear Screen
103 46 672E
Clear Play-Area
103 111 676F
Print String
103 169 67A9
Print Score
103 182 67B6
Handler: Score
103 246 67F6
Print Header
104 28 681C
Print Lives
104 69 6845
Routine at 6845
104 78 684E
Routine at 684E
104 83 6853
Routine at 6853
104 144 6890
Routine at 6890
104 161 68A1
Print Asterisk
104 184 68B8
Transition Effect
105 38 6926
Routine at 6926
105 106 696A
Routine at 696A
106 35 6A23
Routine at 6A23
107 49 6B31
Fill Screen With UDG
107 79 6B4F
Print Control Menu
107 153 6B99
Print Instructions Menu
108 13 6C0D
Data block at 6C0D
108 19 6C13
Table: Music Data
108 157 6C9D
Routine at 6C9D
108 201 6CC9
Draw Ship
108 238 6CEE
Routine at 6CEE
112 105 7069
Routine at 7069
112 231 70E7
Routine at 70E7
114 0 7200
Routine at 7200
114 84 7254
Routine at 7254
114 201 72C9
Routine at 72C9
116 164 74A4
Game Intro
117 100 7564
Routine at 7564
117 146 7592
Messaging: Hi There!
117 153 7599
Game Entry Point
117 173 75AD
Routine at 75AD
117 178 75B2
Routine at 75B2
117 183 75B7
Routine at 75B7
117 188 75BC
Routine at 75BC
117 191 75BF
Routine at 75BF
118 22 7616
Routine at 7616
121 178 79B2
Routine at 79B2
123 103 7B67
Handler: Aliens
124 130 7C82
Title Screen
125 217 7DD9
Start Game
126 71 7E47
Input: "S" To Start
126 100 7E64
Messaging: Programs Wanted
126 165 7EA5
Unused
255 24 FF18
Unused