Routines |
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When the game has loaded ShadowScreenBuffer contains this copyright splash.
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EntryPoint | DE00 | XOR A | Write 00 to BORDCR. | ||
DE01 | LD ($5C48),A | ||||
DE04 | OUT ($FE),A | Set the border colour to BLACK. | |||
DE06 | LD HL,$6B00 | HL=ShadowScreenBuffer. | |||
DE09 | LD DE,$4000 | DE=4000 (screen buffer). | |||
DE0C | LD BC,$1B00 | BC=1B00. | |||
DE0F | LDIR | Copy the splash screen to the screen buffer. | |||
Show this for an extended period of time.
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DE11 | LD A,$0A | A=0A. | |||
GameEntryPoint_PauseLoop | DE13 | CALL ShortPause | Call ShortPause. | ||
DE16 | DEC A | Decrease A by one. | |||
DE17 | JR NZ,GameEntryPoint_PauseLoop | Jump to GameEntryPoint_PauseLoop until A is zero. | |||
Continue on to GameEntryPoint.
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