Routines |
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Set the co-ordinates for where to draw.
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Animate_TransformExplosion | EED6 | LD BC,($D24D) | BC=*Active_MonsterXPosition/Active_MonsterYPosition. | ||||
EEDA | INC B | Increment B by one. | |||||
EEDB | INC C | Increment C by one. | |||||
EEDC | LD A,$77 | A=explosion sprite (77).
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EEDE | CALL PrintSprite | Call PrintSprite. | |||||
EEE1 | LD A,$22 | Write 22 to *JumpTable_Pointer. | |||||
EEE3 | LD ($D244),A | ||||||
EEE6 | XOR A | Write 00 to *Active_MonsterIdleCountdown. | |||||
EEE7 | LD ($D249),A | ||||||
EEEA | RET | Return. |
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