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F4D1: Handler: Eaten Food
Used by the routine at Handler_Eating.
Handler_EatFood F4D1 LD A,($DF45) A=*Temp_MonsterID.
F4D4 CALL SetIYMonsterData Call SetIYMonsterData.
Add 08 to the monsters energy level.
F4D7 LD A,$08 A=08.
F4D9 CALL Handler_IncreaseEnergy Call Handler_IncreaseEnergy.
This entry point is used by the routine at F450.
Handler_EatFood_SetState F4DC LD (IY+$00),$1A Write "eating" (1A) to monster state (*IY+00).
F4E0 LD (IY+$07),$04 Write 04 to *IY+07.
F4E4 JR $F472 Jump to F472.
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