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59908: Initialise Falling
Initialise_Falling 59908 LD A,6 Write 6 to *Active_MonsterAboutToFallCountdown.
59910 LD (53834),A
59913 LD A,7 Write 7 to *JumpTable_Pointer.
59915 LD (53828),A
Check which direction the monster is currently facing.
59918 LD A,(53831) A=*Flag_Orientation.
Moves the orientation flag into the carry flag.
59921 RRCA Rotate A right one position, setting the carry flag if bit 0 was set.
59922 CALL NC,Handler_IncrementMonsterXPosition Call Handler_IncrementMonsterXPosition if the carry flag is not set.
59925 JP Action_JumpTable Jump to Action_JumpTable.
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